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扫视生成中的多模态视觉-体感整合

Multimodal visual-somatosensory integration in saccade generation.

作者信息

Amlôt Richard, Walker Robin, Driver Jon, Spence Charles

机构信息

Department of Psychology, Royal Holloway, University of London, Egham, Surrey TW20 0EX, UK.

出版信息

Neuropsychologia. 2003;41(1):1-15. doi: 10.1016/s0028-3932(02)00139-2.

Abstract

Neurophysiological studies have demonstrated multisensory interaction effects in the neural structures involved in saccade generation when visual, auditory or somatosensory stimuli are presented bimodally. Visual-auditory interaction effects have been demonstrated in numerous behavioural studies of saccades but little is known about interaction effects involving somatosensory stimuli. The present study examined visual-somatosensory interaction effects on saccade generation using a multisensory paradigm, whereby task-irrelevant distractors appeared spatially-coincident with, or remote from the designated saccade target. Somatosensory distractors reduced the latency of saccades when presented before the visual target and the greatest facilitation effect was observed with spatially-coincident stimuli. Visual distractors spatially-coincident with a somatosensory target reduced latency (and increased peak velocity) when presented before and after the target. Visual distractors contralateral to somatosensory targets increased saccade latency and produced high error rates of saccades made to the distractor. The high error rates and latency modulation with visual distractors is consistent with a bias for visual stimuli in the saccadic system. In the visual target condition, saccade latency was modulated by a somatosensory distractor that was entirely task-irrelevant and this effect was always greatest with spatially-coincident distractors. The multisensory distractor effects are discussed in terms of saccades being programmed to the non-target modality, the early triggering of a non-spatial saccade 'when' signal, and multisensory neuronal enhancement effects.

摘要

神经生理学研究表明,当以双峰形式呈现视觉、听觉或体感刺激时,在参与扫视生成的神经结构中会出现多感官交互作用。在众多关于扫视的行为研究中已证实了视觉-听觉交互作用,但对于涉及体感刺激的交互作用却知之甚少。本研究使用多感官范式检查了视觉-体感交互作用对扫视生成的影响,即任务无关的干扰物在空间上与指定的扫视目标重合或远离该目标出现。当体感干扰物在视觉目标之前呈现时,会缩短扫视的潜伏期,并且在空间重合刺激下观察到最大的促进作用。与体感目标在空间上重合的视觉干扰物在目标之前和之后呈现时,会缩短潜伏期(并提高峰值速度)。与体感目标对侧的视觉干扰物会增加扫视潜伏期,并导致对干扰物做出的扫视出现高错误率。视觉干扰物导致的高错误率和潜伏期调制与扫视系统中对视觉刺激的偏向一致。在视觉目标条件下,扫视潜伏期受到完全与任务无关的体感干扰物的调制,并且这种效应在空间重合的干扰物中总是最大的。将从对非目标模态进行编程的扫视、非空间扫视“何时”信号的早期触发以及多感官神经元增强效应等方面讨论多感官干扰物效应。

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