Vora Jeenal, Nair Santosh, Gramopadhye Anand K, Duchowski Andrew T, Melloy Brian J, Kanki Barbara
Department of Industrial Engineering, College of Engineering and Science, Clemson University, 29634-0920 Clemson, SC, USA.
Appl Ergon. 2002 Nov;33(6):559-70. doi: 10.1016/s0003-6870(02)00039-x.
The aircraft maintenance industry is a complex system consisting of several interrelated human and machine components. Recognizing this, the Federal Aviation Administration (FAA) has pursued human factors related research. In the maintenance arena the research has focused on the aircraft inspection process and the aircraft inspector. Training has been identified as the primary intervention strategy to improve the quality and reliability of aircraft inspection. If training is to be successful, it is critical that we provide aircraft inspectors with appropriate training tools and environment. In response to this need, the paper outlines the development of a virtual reality (VR) system for aircraft inspection training. VR has generated much excitement but little formal proof that it is useful. However, since VR interfaces are difficult and expensive to build, the computer graphics community needs to be able to predict which applications will benefit from VR. To address this important issue, this research measured the degree of immersion and presence felt by subjects in a virtual environment simulator. Specifically, it conducted two controlled studies using the VR system developed for visual inspection task of an aft-cargo bay at the VR Lab of Clemson University. Beyond assembling the visual inspection virtual environment, a significant goal of this project was to explore subjective presence as it affects task performance. The results of this study indicated that the system scored high on the issues related to the degree of presence felt by the subjects. As a next logical step, this study, then, compared VR to an existing PC-based aircraft inspection simulator. The results showed that the VR system was better and preferred over the PC-based training tool.
飞机维修行业是一个复杂的系统,由几个相互关联的人员和机器组件组成。认识到这一点,美国联邦航空管理局(FAA)开展了与人为因素相关的研究。在维修领域,研究重点是飞机检查过程和飞机检查员。培训已被确定为提高飞机检查质量和可靠性的主要干预策略。如果培训要取得成功,为飞机检查员提供适当的培训工具和环境至关重要。针对这一需求,本文概述了一种用于飞机检查培训的虚拟现实(VR)系统的开发。VR引发了很多关注,但几乎没有正式证据表明它是有用的。然而,由于构建VR界面既困难又昂贵,计算机图形学界需要能够预测哪些应用将从VR中受益。为了解决这个重要问题,本研究测量了受试者在虚拟环境模拟器中感受到的沉浸程度和临场感。具体而言,它在克莱姆森大学VR实验室使用为后货舱视觉检查任务开发的VR系统进行了两项对照研究。除了组装视觉检查虚拟环境外,该项目的一个重要目标是探索主观临场感对任务绩效的影响。这项研究的结果表明,该系统在与受试者感受到的临场程度相关的问题上得分很高。作为下一步合理的举措,本研究随后将VR与现有的基于PC的飞机检查模拟器进行了比较。结果表明,VR系统比基于PC的培训工具更好且更受青睐。