Orbanes Phil
Clin Leadersh Manag Rev. 2003 Jul-Aug;17(4):219-23.
Is there an analogy for business to the beginning, middle, and end rhythm in games? Phil Orbanes thinks so. A good manager might engineer these types of shifts over the course of a critical project--and be prepared for different moods and levels of motivation from people. In this article, one of the world's foremost board game designers reflects on what makes people want to compete--and win.
商业活动是否存在类似于游戏中的开局、中期和结束节奏呢?菲尔·奥班内斯认为是有的。优秀的管理者或许会在关键项目的推进过程中策划这类转变——并为人们不同的情绪和动机水平做好准备。在本文中,这位世界顶尖的桌面游戏设计师之一思考了促使人们想要竞争并获胜的因素。