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游戏的治疗力量:审视白血病患儿的游戏活动

The therapeutic power of play: examining the play of young children with leukaemia.

作者信息

Gariépy N, Howe N

机构信息

Marie Curie Cancer Care, Edenhall Centre, London, UK.

出版信息

Child Care Health Dev. 2003 Nov;29(6):523-37. doi: 10.1046/j.1365-2214.2003.00372.x.

Abstract

BACKGROUND

The therapeutic function of play has been investigated in relation to recognized stressors such as hospitalization, illness and medical treatments for ill children. While medical treatments in the past 30 years have improved survival rates, children's psychological experiences and quality of life during and after their illness have received limited attention.

OBJECTIVE

The present study investigated the therapeutic effects of play on 3- to 5-year-old children with leukaemia compared with a control group of healthy children.

METHOD

The participants with leukaemia (n = 11) were from the external oncology clinic of an urban children's hospital; control children (n = 11) attended a day care centre. Measures included children's experience of stress, social and cognitive play behaviours, and daily mood.

RESULTS

A series of manova revealed that the children with leukaemia, compared with the control children, engaged in (a) significantly fewer total play behaviours, and in particular less (b) parallel, (c) group and (d) dramatic play. Pearson correlations revealed significant relationships between reports of 'being happy' and play only for children with leukaemia. Quantitative and qualitative analyses revealed a pattern of repetitive play activities week after week for children with leukaemia, but not controls.

DISCUSSION

Findings are discussed in light of the theoretical and practical implications for children undergoing treatment for leukaemia.

摘要

背景

游戏的治疗功能已针对诸如住院、疾病以及患病儿童的医学治疗等公认的压力源进行了研究。尽管过去30年的医学治疗提高了生存率,但儿童在患病期间及之后的心理体验和生活质量受到的关注有限。

目的

本研究调查了游戏对3至5岁白血病患儿的治疗效果,并与健康儿童对照组进行了比较。

方法

白血病患儿参与者(n = 11)来自一家城市儿童医院的外部肿瘤门诊;对照儿童(n = 11)来自一家日托中心。测量指标包括儿童的压力体验、社交和认知游戏行为以及日常情绪。

结果

一系列多变量方差分析显示,与对照儿童相比,白血病患儿(a)总的游戏行为显著更少,尤其是(b)平行游戏、(c)团体游戏和(d)戏剧性游戏更少。皮尔逊相关性分析显示,只有白血病患儿的“快乐”报告与游戏之间存在显著关系。定量和定性分析显示,白血病患儿周复一周地进行重复游戏活动,而对照组则没有。

讨论

根据这些发现对接受白血病治疗的儿童的理论和实际意义进行了讨论。

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