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真实和虚拟环境中的三维空间记忆与学习

Three dimensional spatial memory and learning in real and virtual environments.

作者信息

Oman Charles M, Shebilske Wayne L, Richards Jason T, Tubre Travis C, Beall Andrew C, Natapoff Alan

机构信息

Man Vehicle Laboratory, Massachusetts Institute of Technology, Cambridge, MA 02139, USA.

出版信息

Spat Cogn Comput. 2002;2(4):355-72. doi: 10.1023/a:1015548105563.

Abstract

Human orientation and spatial cognition partly depends on our ability to remember sets of visual landmarks and imagine their relationship to us from a different viewpoint. We normally make large body rotations only about a single axis which is aligned with gravity. However, astronauts who try to recognize environments rotated in 3 dimensions report that their terrestrial ability to imagine the relative orientation of remembered landmarks does not easily generalize. The ability of human subjects to learn to mentally rotate a simple array of six objects around them was studied in 1-G laboratory experiments. Subjects were tested in a cubic chamber (n = 73) and a equivalent virtual environment (n = 24), analogous to the interior of a space station node module. A picture of an object was presented at the center of each wall. Subjects had to memorize the spatial relationships among the six objects and learn to predict the direction to a specific object if their body were in a specified 3D orientation. Percent correct learning curves and response times were measured. Most subjects achieved high accuracy from a given viewpoint within 20 trials, regardless of roll orientation, and learned a second view direction with equal or greater ease. Performance of the subject group that used a head mounted display/head tracker was qualitatively similar to that of the second group tested in a physical node simulator. Body position with respect to gravity had a significant but minor effect on performance of each group, suggesting that results may also apply to weightless situations. A correlation was found between task performance measures and conventional paper-and-pencil tests of field independence and 2&3 dimensional figure rotation ability.

摘要

人类的方向感和空间认知部分取决于我们记忆一系列视觉地标并从不同视角想象它们与我们之间关系的能力。我们通常仅围绕与重力方向一致的单一轴进行大幅度身体转动。然而,试图识别三维旋转环境的宇航员报告称,他们在地球上想象记忆中地标的相对方向的能力并不能轻易推广到太空环境。在1-G(正常重力环境)实验室实验中,研究了人类受试者在脑海中围绕自身旋转一组六个简单物体的能力。受试者在一个立方体舱室(n = 73)和一个类似空间站节点模块内部的等效虚拟环境(n = 24)中接受测试。每个壁面的中心位置呈现一个物体的图片。受试者必须记住这六个物体之间的空间关系,并学会预测如果他们的身体处于特定三维方向时指向特定物体的方向。测量了正确学习曲线的百分比和反应时间。大多数受试者在20次试验内从给定视角达到了高精度,无论翻滚方向如何,并且以相同或更高的轻松程度学会了第二个观察方向。使用头戴式显示器/头部追踪器的受试者组的表现与在物理节点模拟器中测试的第二组受试者的表现定性相似。身体相对于重力的位置对每组的表现有显著但较小的影响,这表明结果可能也适用于失重情况。在任务表现测量与传统的纸笔测试的场独立性以及二维和三维图形旋转能力之间发现了相关性。

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