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在存在三维形状线索的情况下的扫视定位。

Saccadic localization in the presence of cues to three-dimensional shape.

作者信息

Vishwanath Dhanraj, Kowler Eileen

机构信息

Department of Psychology, Rutgers University, Piscataway, NJ, USA.

出版信息

J Vis. 2004 May 25;4(6):445-58. doi: 10.1167/4.6.4.

Abstract

Saccades directed to simple two-dimensional (2D) target shapes under instructions to look at the target as a whole land near the center of gravity (COG) of the shape with a high degree of precision (He & Kowler, 1991; Kowler & Blaser, 1995; McGowan, Kowler, Sharma, & Chubb, 1998; Melcher & Kowler, 1999; Vishwanath, Kowler, & Feldman, 2000). This pattern of performance has been attributed to the averaging of visual signals across the shape. Natural objects, however, are three-dimensional (3D), and the shape of the object can differ dramatically from its 2D retinal projection. This study examined saccadic localization of computer-generated perspective images of 3D shapes. Targets were made to appear either 2D or 3D by manipulating shading, context, and contour cues. Average saccadic landing positions (SD approximately 10% eccentricity) fell at either the 2D or 3D COG, and occasionally in between, depending on the nature of the 3D cues and the subject. The results show that saccades directed to objects are not compelled to land at the 2D COG, but can be sensitive to other visual cues, such as cues to 3D structure. One way to account for these results, without abandoning the averaging mechanism that has accounted well for performance with simple 2D shapes, is for saccadic landing position to be computed based on averaging across a weighted representation of the shape in which portions projected to be located at a greater distance receive more weight.

摘要

在被指示将目标视为一个整体并精确地落在形状重心(COG)附近的情况下,眼球扫视指向简单的二维(2D)目标形状(He和Kowler,1991;Kowler和Blaser,1995;McGowan、Kowler、Sharma和Chubb,1998;Melcher和Kowler,1999;Vishwanath、Kowler和Feldman,2000)。这种表现模式被归因于跨形状的视觉信号平均。然而,自然物体是三维(3D)的,物体的形状与其二维视网膜投影可能有很大差异。本研究考察了对三维形状的计算机生成透视图的眼球扫视定位。通过操纵阴影、背景和轮廓线索,使目标呈现出二维或三维的效果。平均眼球着陆位置(标准差约为10%偏心率)落在二维或三维重心处,偶尔也会落在两者之间,这取决于三维线索的性质和被试者。结果表明,指向物体的眼球扫视并不一定会落在二维重心处,而是可能对其他视觉线索敏感,例如三维结构线索。在不放弃对简单二维形状表现良好的平均机制的情况下,解释这些结果的一种方法是,基于对形状的加权表示进行平均来计算眼球着陆位置,其中预计位于更远距离的部分会获得更大的权重。

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