The University of Iowa, Department of Psychological and Brain Sciences, Iowa, United States.
J Vis. 2024 Mar 1;24(3):8. doi: 10.1167/jov.24.3.8.
Oculomotor behavior typically consists of directing gaze to objects in complex scenes for the purpose of extracting detailed perceptual information. Here, we probed the nature of the visual representations over which saccades to objects are computed. We contrasted an image-based oculomotor control hypothesis, holding that saccades are computed solely over information explicit in the retinal image, and an object-based oculomotor control hypothesis, holding that saccades are computed over object representations reflecting the three-dimensional structure of the scene. We recorded saccade landing positions to partially occluded objects in a naturalistic search task. In Experiment 1, saccade landing positions were biased toward the center of the perceptually completed object. Experiment 2 demonstrated that the bias held even when it would have been strategically advantageous to avoid it. Experiment 3 demonstrated that the bias was not due to image-level differences generated by the presence of occluders. The results indicate that saccade motor programs are computed, at least in part, over object-level representations reflecting the completion of occluded surfaces.
眼动行为通常包括将目光转向复杂场景中的物体,以提取详细的感知信息。在这里,我们探究了注视物体的视觉表象的本质。我们对比了基于图像的眼动控制假说,该假说认为眼动仅在视网膜图像中明确的信息上进行计算,以及基于物体的眼动控制假说,该假说认为眼动是在反映场景三维结构的物体表象上进行计算。我们在自然搜索任务中记录了对部分遮挡物体的扫视着陆位置。在实验 1 中,扫视着陆位置偏向知觉完成的物体的中心。实验 2 表明,即使从策略上避免它会更有利,这种偏差仍然存在。实验 3 表明,这种偏差不是由于遮挡物存在而产生的图像级差异所致。结果表明,扫视运动程序至少部分是在反映遮挡表面完成的物体水平的表象上进行计算的。