Ivancic P C, Panjabi Manohar M, Ito S, Cripton P A, Wang J L
Biomechanics Research Laboratory, Department of Orthopaedics and Rehabilitation, Yale University School of Medicine, New Haven, Connecticut 06520-8071, USA.
Eur Spine J. 2005 May;14(4):346-55. doi: 10.1007/s00586-004-0758-5. Epub 2004 Oct 12.
Whiplash has been simulated using volunteers, whole cadavers, mathematical models, anthropometric test dummies, and whole cervical spines. Many previous in vitro whiplash models lack dynamic biofidelity. The goals of this study were to (1) develop a new dynamic whole cervical spine whiplash model that will incorporate anterior, lateral and posterior muscle force replication, (2) evaluate its performance experimentally and (3) compare the results with in vivo data. To evaluate the new model, rear-impact whiplash simulations were performed using the incremental trauma approach at maximum measured T1 horizontal accelerations of 3.6 g, 4.7 g, 6.6 g, and 7.9 g. The kinematic response of the new model, e.g., peak head-T1 extension and peak intervertebral rotations, were compared with the corresponding in vivo data. The average peak head-T1 extension was within the in vivo corridor during the 3.6 g whiplash simulation (9.1 kph delta V). The peak in vivo intervertebral rotations obtained during a 4.6 g whiplash simulation of a young volunteer were within, or only marginally in excess of, the 95% confidence limits of the average peak intervertebral rotations measured during the 4.7 g whiplash simulation of the present study. Thus, the new whole cervical spine model with muscle force replication produced biofidelic dynamic responses to simulated whiplash. The new model is capable of generating important biomechanical data that may help improve our understanding of whiplash injuries and injury mechanisms.
已经使用志愿者、完整尸体、数学模型、人体测量试验假人和完整颈椎来模拟鞭打损伤。许多以前的体外鞭打模型缺乏动态生物逼真度。本研究的目标是:(1)开发一种新的动态完整颈椎鞭打模型,该模型将纳入前、外侧和后部肌肉力的复制;(2)通过实验评估其性能;(3)将结果与体内数据进行比较。为了评估新模型,在最大测量的T1水平加速度为3.6g、4.7g、6.6g和7.9g的情况下,采用渐进性创伤方法进行了后碰撞鞭打模拟。将新模型的运动学响应,例如头部-T1的最大伸展和椎间最大旋转,与相应的体内数据进行了比较。在3.6g鞭打模拟(速度变化量为9.1公里/小时)期间,头部-T1的平均最大伸展在体内范围内。在一名年轻志愿者的4.6g鞭打模拟中获得的体内椎间最大旋转在本研究4.7g鞭打模拟中测量的平均椎间最大旋转的95%置信区间内,或仅略高于该区间。因此,具有肌肉力复制功能的新的完整颈椎模型对模拟鞭打产生了生物逼真的动态响应。新模型能够生成重要的生物力学数据,这可能有助于增进我们对鞭打损伤和损伤机制的理解。