Brandt Hannelore, Sigmund Karl
Fakultät für Mathematik, Nordbergstrasse 15, 1090 Wien, Austria.
J Theor Biol. 2004 Dec 21;231(4):475-86. doi: 10.1016/j.jtbi.2004.06.032.
Ever since image-based models for indirect reciprocity were introduced, the relative merits of scoring vs. standing have been discussed to find out how important it is to differentiate between justified and non-justified defections. This is analogous to the question whether punishment can sustain cooperation even when it is costly. We show that an answer to this question can depend on details of the model, for instance concerning the probability distribution of the number of interactions experienced per player. We use extensive individual-based simulations to compare scoring, standing and other forms of assessing defections, and show that several forms of indirect reciprocation can robustly sustain cooperation. By most standards, standing is better than scoring, but nevertheless scoring is able to sustain cooperation in the presence of errors. The model presented here is based on three specifications: each player has a personal list of images of all co-players, a specific way of judging an observed situation, and a specific strategy to decide whether to cooperate or not.
自从引入基于图像的间接互惠模型以来,人们一直在讨论评分与排名的相对优点,以弄清楚区分正当背叛和不正当背叛有多重要。这类似于即使惩罚成本高昂,它是否仍能维持合作的问题。我们表明,这个问题的答案可能取决于模型的细节,例如每个玩家经历的互动次数的概率分布。我们使用广泛的基于个体的模拟来比较评分、排名和其他评估背叛的形式,并表明几种间接互惠形式能够稳健地维持合作。按照大多数标准,排名比评分更好,但尽管如此,评分在存在错误的情况下仍能维持合作。这里提出的模型基于三个规范:每个玩家都有所有共同玩家的个人图像列表、判断观察到的情况的特定方式以及决定是否合作的特定策略。