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沉浸于虚拟环境:乐谱对视频游戏体验的影响。

Immersion in the virtual environment: the effect of a musical score on the video gaming experience.

作者信息

Lipscomb Scott D, Zehnder Sean M

机构信息

Music Education and Music Technology Programs, School of Music, Northwestern University, 711 Elgin Road, Evanston, IL 60201, USA.

出版信息

J Physiol Anthropol Appl Human Sci. 2004 Nov;23(6):337-43. doi: 10.2114/jpa.23.337.

Abstract

This study provides one of very few experimental investigations into the impact of a musical soundtrack on the video gaming experience. Participants were randomly assigned to one of three experimental conditions: game-with-music, game-without-music, or music-only. After playing each of three segments of The Lord of the Rings: The Two Towers (Electronic Arts, 2002)--or, in the music-only condition, listening to the musical score that accompanies the scene--subjects responded on 21 verbal scales. Results revealed that some, but not all, of the verbal scales exhibited a statistically significant difference due to the presence of a musical score. In addition, both gender and age level were shown to be significant factors for some, but not all, of the verbal scales. Details of the specific ways in which music affects the gaming experience are provided in the body of the paper.

摘要

本研究是为数不多的关于音乐配乐对视频游戏体验影响的实验性调查之一。参与者被随机分配到三个实验条件之一:有音乐的游戏、无音乐的游戏或仅听音乐。在玩了《指环王:双塔奇兵》(电子艺界,2002年)的三个片段中的每一个之后——或者,在仅听音乐的条件下,聆听场景所配的乐谱——受试者在21个语言量表上做出反应。结果显示,由于有乐谱,部分(但不是全部)语言量表呈现出统计学上的显著差异。此外,性别和年龄水平在部分(但不是全部)语言量表上被证明是显著因素。本文主体部分提供了音乐影响游戏体验的具体方式的细节。

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