LAVITA, Núcleo de Pesquisa e Tecnologia, Univerisdade de Mogi das Cruzes, Mogi das Cruzes, Brazil.
Games Health J. 2024 Aug;13(4):252-257. doi: 10.1089/g4h.2023.0133. Epub 2024 May 3.
The objective of this research was to develop a musical digital game for rehabilitation of upper limb and to verify its usability and user experience with professionals in the field (physical therapists). Thirty working professionals were recruited to evaluate the system. The usability was evaluated with the System Usability Scale (SUS) and the user experience was verified with the Game Flow scale. The overall score of the SUS scale was 88.67 (±9.129); this score is interpreted as "Best Imaginable" (86-100). The user experience rating had most of its domains equal or higher than 4, which indicates that all the requirements for a good user experience were present in the game. The Moniz Game proved to be a game with good usability and can be a tool for application in clinical practice regarding motor coordination. However, further studies are needed to evaluate the effect of the Moniz Game on motor coordination in patients with neurological dysfunctions.
本研究旨在开发一款用于上肢康复的音乐数字游戏,并验证其在该领域专业人员(物理治疗师)中的可用性和用户体验。招募了 30 名在职专业人员来评估该系统。使用系统可用性量表(SUS)评估可用性,使用游戏体验流量表验证用户体验。SUS 量表的总分为 88.67(±9.129);这一分数被解释为“最佳想象”(86-100)。游戏体验评级的大部分领域得分等于或高于 4,这表明游戏满足了良好用户体验的所有要求。Moniz 游戏被证明是一款具有良好可用性的游戏,可以作为应用于运动协调的临床实践的工具。然而,还需要进一步的研究来评估 Moniz 游戏对神经功能障碍患者运动协调的影响。