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发挥你的技能:一项评估专门用于微创手术的视频游戏的随机对照试验。

Playing to your skills: a randomised controlled trial evaluating a dedicated video game for minimally invasive surgery.

机构信息

Department of Surgical Affairs, Royal College of Surgeons in Ireland, Dublin, Ireland.

School of Medicine, Royal College of Surgeons in Ireland, Dublin, Ireland.

出版信息

Surg Endosc. 2018 Sep;32(9):3813-3821. doi: 10.1007/s00464-018-6107-2. Epub 2018 Feb 14.

Abstract

BACKGROUND

Video gaming demands elements of visual attention, hand-eye coordination and depth perception which may be contiguous with laparoscopic skill development. General video gaming has demonstrated altered cortical plasticity and improved baseline/acquisition of minimally invasive skills. The present study aimed to evaluate for skill acquisition associated with a commercially available dedicated laparoscopic video game (Underground) and its unique (laparoscopic-like) controller for the Nintendo®Wii U™ console.

METHODS

This single-blinded randomised controlled study was conducted with laparoscopically naive student volunteers of limited (< 3 h/week) video gaming backgrounds. Baseline laparoscopic skills were assessed using four basic tasks on the Virtual Reality (VR) simulator (LAP Mentor, 3D systems, Colorado, USA). Twenty participants were randomised to two groups; Group A was requested to complete 5 h of video gaming (Underground) per week and Group B to avoid gaming beyond their normal frequency. After 4 weeks participants were reassessed using the same VR tasks. Changes in simulator performances were assessed for each group and for intergroup variances using mixed model regression.

RESULTS

Significant inter- and intragroup performances were present for the video gaming and controls across four basic tasks. The video gaming group demonstrated significant improvements in thirty-one of the metrics examined including dominant (p ≤ 0.004) and non-dominant (p < 0.050) instrument movements, pathlengths (p ≤ 0.040), time taken (p ≤ 0.021) and end score [p ≤ 0.046, (task-dependent)]. The control group demonstrated improvements in fourteen measures. The video gaming group demonstrated significant (p < 0.05) improvements compared to the control in five metrics. Despite encouraged gameplay and the console in participants' domiciles, voluntary engagement was lower than directed due to factors including: game enjoyment (33.3%), lack of available time (22.2%) and entertainment distractions (11.1%).

CONCLUSION

Our work revealed significant value in training using a dedicated laparoscopic video game for acquisition of virtual laparoscopic skills. This novel serious game may provide foundations for future surgical developments on game consoles in the home environment.

摘要

背景

视频游戏需要视觉注意力、手眼协调和深度感知等元素,这些元素可能与腹腔镜技能的发展有关。一般的视频游戏已经证明了皮质可塑性的改变,并提高了微创技能的基线/获得。本研究旨在评估一种商业上可用的专用腹腔镜视频游戏(地下)及其为任天堂 Wii U 控制台提供的独特(腹腔镜样)控制器与技能获取的关系。

方法

这项单盲随机对照研究是在腹腔镜初学者学生志愿者中进行的,他们的视频游戏背景有限(每周<3 小时)。使用虚拟现实(VR)模拟器(LAP Mentor,3D 系统,科罗拉多州,美国)上的四项基本任务评估基线腹腔镜技能。20 名参与者被随机分为两组;A 组要求每周完成 5 小时的视频游戏(地下),B 组则避免超出其正常频率的游戏。4 周后,参与者使用相同的 VR 任务进行重新评估。使用混合模型回归评估每个组和组间方差的模拟器性能变化。

结果

视频游戏组和对照组在四项基本任务中都表现出显著的组内和组间表现。视频游戏组在 31 项指标中表现出显著改善,包括主导(p≤0.004)和非主导(p<0.050)仪器运动、路径长度(p≤0.040)、用时(p≤0.021)和最终得分[p≤0.046,(任务相关)]。对照组在 14 项措施中表现出改善。与对照组相比,视频游戏组在五项指标中表现出显著改善(p<0.05)。尽管鼓励游戏和控制游戏在参与者的家中使用,但由于游戏享受(33.3%)、缺乏可用时间(22.2%)和娱乐干扰(11.1%)等因素,自愿参与率较低。

结论

我们的工作表明,使用专用腹腔镜视频游戏进行虚拟腹腔镜技能培训具有重要价值。这种新颖的严肃游戏可能为未来在家用游戏控制台中开展手术发展提供基础。

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