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基于触觉的动态隐式实体建模。

Haptics-based dynamic implicit solid modeling.

作者信息

Hua Jing, Qin Hong

机构信息

Center for Visual Computing and the Department of Computer Science, State University of New York at Stony Brook, Stony Brook, NY 11794-4400, USA.

出版信息

IEEE Trans Vis Comput Graph. 2004 Sep-Oct;10(5):574-86. doi: 10.1109/TVCG.2004.28.

Abstract

This paper systematically presents a novel, interactive solid modeling framework, Haptics-based Dynamic Implicit Solid Modeling, which is founded upon volumetric implicit functions and powerful physics-based modeling. In particular, we augment our modeling framework with a haptic mechanism in order to take advantage of additional realism associated with a 3D haptic interface. Our dynamic implicit solids are semi-algebraic sets of volumetric implicit functions and are governed by the principles of dynamics, hence responding to sculpting forces in a natural and predictable manner. In order to directly manipulate existing volumetric data sets as well as point clouds, we develop a hierarchical fitting algorithm to reconstruct and represent discrete data sets using our continuous implicit functions, which permit users to further design and edit those existing 3D models in real-time using a large variety of haptic and geometric toolkits, and visualize their interactive deformation at arbitrary resolution. The additional geometric and physical constraints afford more sophisticated control of the dynamic implicit solids. The versatility of our dynamic implicit modeling enables the user to easily modify both the geometry and the topology of modeled objects, while the inherent physical properties can offer an intuitive haptic interface for direct manipulation with force feedback.

摘要

本文系统地介绍了一种新颖的交互式实体建模框架——基于触觉的动态隐式实体建模,该框架基于体积隐式函数和强大的基于物理的建模方法。特别是,我们通过触觉机制增强了我们的建模框架,以便利用与3D触觉界面相关的额外真实感。我们的动态隐式实体是体积隐式函数的半代数集,并受动力学原理支配,因此以自然且可预测的方式响应雕刻力。为了直接处理现有的体积数据集以及点云,我们开发了一种分层拟合算法,使用我们的连续隐式函数来重建和表示离散数据集,这允许用户使用各种触觉和几何工具包实时进一步设计和编辑那些现有的3D模型,并以任意分辨率可视化它们的交互式变形。额外的几何和物理约束提供了对动态隐式实体更复杂的控制。我们动态隐式建模的多功能性使用户能够轻松修改建模对象的几何形状和拓扑结构,而固有的物理属性可以提供一个直观的触觉界面,用于通过力反馈进行直接操作。

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