Schäfer Axel, Schienle Anne, Vaitl Dieter
Bender Institute of Neuroimaging, Giessen, Germany.
Int J Psychophysiol. 2005 Jul;57(1):53-9. doi: 10.1016/j.ijpsycho.2005.01.011.
The question to what extent emotion-related brain activation depends upon the presentation design (block design vs. event-related design) and the stimulus type (scene pictures vs. pictures with facial mimic) has hardly been addressed in previous functional magnetic resonance imaging (fMRI) research. In the present fMRI experiment, 40 right-handed subjects viewed pictures with fear-inducing and disgust-inducing content as well as facial expressions of fear and disgust. Pictures of neutral objects and neutral facial mimic were used as control stimuli. The pictures were presented in a block design for half of the subjects; the other half viewed the same stimuli as singular events in randomized sequence. The participants had been instructed to passively view the pictures. Disgust-evoking scenes provoked activation in the amygdala, the insula and the orbitofrontal cortex (OFC). This applied to the blocked as well as to the event-related design. Fear-relevant scenes were associated with activity in the insula, the OFC and the middle temporal gyri in the event-related design. The presentation in a block design only led to activation in the middle temporal gyri. Facial expressions of disgust and fear did not trigger significant activation neither in the blocked nor event-related design. This surprising outcome may be a result of context and task effects. The face stimuli which were presented together with the more complex scenes in a passive viewing paradigm possibly were not salient enough to trigger emotional processing.
在以往的功能磁共振成像(fMRI)研究中,几乎没有探讨过与情绪相关的大脑激活在多大程度上取决于呈现设计(组块设计与事件相关设计)和刺激类型(场景图片与带有面部表情模仿的图片)。在当前的fMRI实验中,40名右利手受试者观看了带有诱发恐惧和诱发厌恶内容的图片以及恐惧和厌恶的面部表情。中性物体图片和中性面部表情模仿被用作对照刺激。一半受试者的图片以组块设计呈现;另一半则以随机顺序将相同刺激作为单个事件观看。参与者被指示被动观看图片。诱发厌恶的场景会引起杏仁核、脑岛和眶额皮质(OFC)的激活。这在组块设计和事件相关设计中均适用。与恐惧相关的场景在事件相关设计中与脑岛、OFC和颞中回的活动有关。组块设计呈现仅导致颞中回激活。厌恶和恐惧的面部表情在组块设计和事件相关设计中均未引发显著激活。这一令人惊讶的结果可能是情境和任务效应的结果。在被动观看范式中与更复杂场景一起呈现的面部刺激可能不够突出,不足以引发情绪处理。