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纹理合成与感知:利用计算模型研究人类视觉系统中的纹理表征

Texture synthesis and perception: using computational models to study texture representations in the human visual system.

作者信息

Balas Benjamin J

机构信息

Department of Brain and Cognitive Sciences, Massachusetts Institute of Technology, Cambridge, MA 02139, USA.

出版信息

Vision Res. 2006 Feb;46(3):299-309. doi: 10.1016/j.visres.2005.04.013. Epub 2005 Jun 16.

Abstract

Traditionally, texture perception has been studied using artificial textures made of random dots or repeated shapes. At the same time, computer algorithms for natural texture synthesis have improved dramatically. We seek to unify these two fields through a psychophysical assessment of a particular computational model, providing insight into which statistics are most vital for natural texture perception. We employ Portilla and Simoncelli's texture synthesis algorithm, a parametric model that mimics computations carried out in human vision. We find an intriguing interaction between texture type (periodic, structured, or 3-D textures) and image statistics (autocorrelation function and filter magnitude correlations), suggesting different representations may be employed for these texture families under pre-attentive viewing.

摘要

传统上,纹理感知的研究使用的是由随机点或重复形状构成的人工纹理。与此同时,用于自然纹理合成的计算机算法有了显著改进。我们试图通过对一个特定计算模型进行心理物理学评估来统一这两个领域,从而深入了解哪些统计量对自然纹理感知最为关键。我们采用了波蒂利亚和西蒙切利的纹理合成算法,这是一个模仿人类视觉中进行的计算的参数模型。我们发现纹理类型(周期性、结构化或三维纹理)与图像统计量(自相关函数和滤波器幅度相关性)之间存在一种有趣的相互作用,这表明在预注意视觉下,这些纹理类别可能采用不同的表征方式。

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