Voorhees H, Poggio T
Artificial Intelligence Laboratory, Massachusetts Institute of Technology, Cambridge 02139.
Nature. 1988 May 26;333(6171):364-7. doi: 10.1038/333364a0.
Recent computational and psychological theories of human texture vision assert that texture discrimination is based on first-order differences in geometric and luminance attributes of texture elements, called 'textons'. Significant differences in the density, orientation, size, or contrast of line segments or other small features in an image have been shown to cause immediate perception of texture boundaries. However, the psychological theories, which are based on the perception of synthetic images composed of lines and symbols, neglect two important issues. First, how can textons be computed from grey-level images of natural scenes? And second, how, exactly, can texture boundaries be found? Our analysis of these two issues has led to an algorithm that is fully implemented and which successfully detects boundaries in natural images. We propose that blobs computed by a centre-surround operator are useful as texture elements, and that a simple non-parametric statistic can be used to compare local distributions of blob attributes to locate texture boundaries. Although designed for natural images, our computation agrees with some psychophysical findings, in particular, those of Adelson and Bergen (described in the preceding article), which cast doubt on the hypothesis that line segment crossings or termination points are textons.
近期有关人类纹理视觉的计算理论和心理学理论认为,纹理辨别是基于纹理元素(称为“文本ons”)的几何和亮度属性的一阶差异。图像中线段或其他小特征在密度、方向、大小或对比度上的显著差异已被证明会导致对纹理边界的即时感知。然而,这些基于由线条和符号组成的合成图像感知的心理学理论忽略了两个重要问题。第一,如何从自然场景的灰度图像中计算文本ons?第二,究竟如何找到纹理边界?我们对这两个问题的分析得出了一种已完全实现的算法,该算法能成功检测自然图像中的边界。我们提出,由中心 - 周边算子计算出的斑点可用作纹理元素,并且可以使用一种简单的非参数统计量来比较斑点属性的局部分布以定位纹理边界。尽管我们的计算是针对自然图像设计的,但它与一些心理物理学研究结果相符,特别是阿德尔森和伯根(在前一篇文章中描述)的研究结果,这些结果对线段交叉点或端点是文本ons这一假设提出了质疑。