Okada Kosuke, Motoyoshi Isamu
Department of Life Sciences, The University of Tokyo, Tokyo, Japan.
Front Comput Neurosci. 2021 Jul 26;15:692334. doi: 10.3389/fncom.2021.692334. eCollection 2021.
Texture information plays a critical role in the rapid perception of scenes, objects, and materials. Here, we propose a novel model in which visual texture perception is essentially determined by the 1st-order (2D-luminance) and 2nd-order (4D-energy) spectra. This model is an extension of the dimensionality of the Filter-Rectify-Filter (FRF) model, and it also corresponds to the frequency representation of the Portilla-Simoncelli (PS) statistics. We show that preserving two spectra and randomizing phases of a natural texture image result in a perceptually similar texture, strongly supporting the model. Based on only two single spectral spaces, this model provides a simpler framework to describe and predict texture representations in the primate visual system. The idea of multi-order spectral analysis is consistent with the hierarchical processing principle of the visual cortex, which is approximated by a multi-layer convolutional network.
纹理信息在对场景、物体和材质的快速感知中起着关键作用。在此,我们提出一种新颖的模型,其中视觉纹理感知本质上由一阶(二维亮度)和二阶(四维能量)光谱决定。该模型是滤波 - 整流 - 滤波(FRF)模型维度的扩展,并且它也对应于波蒂利亚 - 西蒙切利(PS)统计量的频率表示。我们表明,保留自然纹理图像的两个光谱并随机化相位会产生感知上相似的纹理,这有力地支持了该模型。基于仅两个单光谱空间,该模型提供了一个更简单的框架来描述和预测灵长类视觉系统中的纹理表示。多阶光谱分析的思想与视觉皮层的分层处理原则一致,该原则由多层卷积网络近似。