Sørensen Thomas Sangild, Mosegaard Jesper
Centre for Advanced Visualisation and Interaction, University of Aarhus, Denmark.
Stud Health Technol Inform. 2006;119:523-8.
The GPU has proven to be a powerful processor to compute spring-mass based surgical simulations. It has not previously been shown however, how to effectively implement haptic interaction with a simulation running entirely on the GPU. This paper describes a method to calculate haptic feedback with limited performance cost. It allows easy balancing of the GPU workload between calculations of simulation, visualisation, and the haptic feedback.
事实证明,GPU是一种强大的处理器,可用于计算基于弹簧-质量模型的手术模拟。然而,此前尚未展示如何有效地实现与完全在GPU上运行的模拟进行触觉交互。本文描述了一种以有限的性能成本计算触觉反馈的方法。它允许在模拟计算、可视化和触觉反馈之间轻松平衡GPU工作负载。