Trier Peter, Noe Karsten Østergaard, Sørensen Mads Sølvsten, Mosegaard Jesper
Alexandra Institute, University of Aarhus, Denmark.
Stud Health Technol Inform. 2008;132:523-5.
This paper presents a real-time computer simulation of surgical procedures in the ear, in which a surgeon drills into the temporal bone to gain access to the middle or inner ear. The purpose of this simulator is to support development of anatomical insight and training of drilling skills for both medical students and experienced otologists. The key contributions in this application are the visualization and interaction models in the context of ear surgical simulation. The visualization is based on an existing data set, "The Visible Ear", containing a unique volume depicting the inner ear in natural colours. The applied visualization is based on GPU ray casting, allowing high quality and flexible volume rendering using modern graphics card. In connection with the visualization model, different methods for optimizing the GPU ray casting procedure are presented, along with a method for combining polygon based graphics with volume rendering. In addition, different light models are presented that contribute to a realistic rendering of the different parts of the inner ear. To achieve a physically plausible drilling experience, a Phantom Omni force feedback device is utilized. The applied interaction model facilitates a realistic user experience of the response forces from the drilling tool.
本文介绍了一种耳部手术过程的实时计算机模拟,其中外科医生在颞骨上钻孔以进入中耳或内耳。该模拟器的目的是支持医学生和经验丰富的耳科医生培养解剖学洞察力和训练钻孔技能。此应用中的关键贡献在于耳部手术模拟背景下的可视化和交互模型。可视化基于现有的数据集“可视耳”,该数据集包含一个以自然颜色描绘内耳的独特体积数据。所应用的可视化基于GPU光线投射,可使用现代图形卡进行高质量且灵活的体绘制。结合可视化模型,提出了不同的优化GPU光线投射过程的方法,以及一种将基于多边形的图形与体绘制相结合的方法。此外,还提出了不同的光照模型,有助于对内耳不同部位进行逼真的渲染。为了获得物理上合理的钻孔体验,使用了幻影全向力反馈设备。所应用的交互模型促进了对钻孔工具反作用力的逼真用户体验。