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规划和调整虚拟环境中的到达范围控制。

Planning and adjustments for the control of reach extent in a virtual environment.

机构信息

Division of Biokinesiology and Physical Therapy at the School of Dentistry, University of Southern California, 1540 Alcazar Street, CHP 155, Los Angeles, CA 90089-9006, USA.

出版信息

J Neuroeng Rehabil. 2013 Mar 2;10:27. doi: 10.1186/1743-0003-10-27.

Abstract

BACKGROUND

Skilled performance of reach actions includes both anticipatory planning and compensatory adjustments made while moving. The execution of reach actions in a virtual environment (VE) demonstrates similar characteristics to reaches performed in the real-world, however, it is unclear whether the VE itself significantly impacts movement planning or compensatory adjustments. The purpose of this study was to directly compare the use of planning and adjustments to control extent for unconstrained reach actions performed in an immersive VE to those performed in an analogous real-world environment (RWE).

METHODS

Five non-disabled adults (29±5 years) reached with the dominant, right arm to six targets presented in two directions (+45°, -45°) and three distances (8, 16, 24 cm) in a VE and an analogous RWE. Position data were sampled at 120 Hz from an electromagnetic marker on the index finger and differentiated to determine velocity and acceleration. The control of reach extent was compared between the two environments (paired t-test) as to the use of planning (correlation of peak acceleration with movement distance), compensatory adjustments prior to peak velocity (correlation of time to peak velocity with movement distance), and compensatory adjustments after peak velocity (variance in movement distance accounted for by deterministic statistical model).

RESULTS

Reach movements were relatively fast (<400 msec) and scaled to target distance in both the VE and RWE. Overall, the control of reach extent was similar in all respects between the two environments. In both environments, a hybrid control pattern was observed. That is, individuals utilized a combined strategy that relied on both planning and compensatory adjustments to capture the target. Adjustments to the reach were evident prior to peak velocity through changes in acceleration duration as well as after peak velocity based on target information. The two factor deterministic statistical model (peak velocity, target distance) explained >92% of the variance in movement distance across participants and environments.

CONCLUSIONS

The VE did not impact movement planning or subsequent compensatory adjustments for the control of reach extent when directly compared to an analogous RWE. An immersive VE is a valid environment for the study of unconstrained reach actions.

摘要

背景

熟练完成伸手动作既包括预期规划,也包括在运动过程中的补偿性调整。在虚拟环境(VE)中执行伸手动作与在现实世界中执行伸手动作具有相似的特征,然而,目前尚不清楚 VE 本身是否会显著影响运动规划或补偿性调整。本研究的目的是直接比较在沉浸式 VE 和类似的真实环境(RWE)中执行无约束伸手动作时,对规划和调整的使用以控制伸手的幅度。

方法

5 名非残疾成年人(29±5 岁)使用右手臂在 VE 和 RWE 中分别向 6 个目标(+45°、-45°两个方向和 8、16、24 cm 三个距离)伸手。从食指上的电磁标记以 120 Hz 的频率采样位置数据,并进行微分以确定速度和加速度。通过比较两个环境之间(配对 t 检验)的峰值加速度与运动距离的相关性(用于规划的控制)、达到峰值速度前的时间与运动距离的相关性(用于补偿调整)以及达到峰值速度后的运动距离方差(用于补偿调整)来比较两种环境下的伸手幅度控制。

结果

伸手动作相对较快(<400 msec),且在 VE 和 RWE 中都与目标距离成比例。总体而言,两种环境下的伸手幅度控制在各方面都相似。在两种环境下,观察到了一种混合控制模式。也就是说,个体采用了一种综合策略,既依赖于规划,也依赖于补偿调整来捕捉目标。在达到峰值速度之前,通过改变加速度持续时间以及在达到峰值速度之后,根据目标信息对手势进行调整。两个因素的确定性统计模型(峰值速度、目标距离)解释了参与者和环境中运动距离方差的>92%。

结论

当直接与类似的 RWE 相比时,VE 并未影响伸手幅度控制的运动规划或后续补偿调整。沉浸式 VE 是研究无约束伸手动作的有效环境。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/bbe5/3606602/4abca32b4411/1743-0003-10-27-1.jpg

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