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运动皮层复杂地形组织的可能起源:将多维空间简化为二维阵列。

Possible origins of the complex topographic organization of motor cortex: reduction of a multidimensional space onto a two-dimensional array.

作者信息

Aflalo Tyson N, Graziano Michael S A

机构信息

Department of Psychology, Princeton University, Princeton, New Jersey 08544-1010, USA.

出版信息

J Neurosci. 2006 Jun 7;26(23):6288-97. doi: 10.1523/JNEUROSCI.0768-06.2006.

Abstract

We propose that some of the features of the topographic organization in motor cortex emerge from a competition among several conflicting mapping requisites. These competing requisites include a somatotopic map of the body, a map of hand location in space, and a partitioning of cortex into regions that emphasize different complex, ethologically relevant movements. No one type of map fully explains the topography; instead, all three influences (and perhaps others untested here) interact to form the topography. A standard algorithm (Kohonen network) was used to generate an artificial motor cortex array that optimized local continuity for these conflicting mapping requisites. The resultant hybrid map contained many features seen in actual motor cortex, including the following: a rough, overlapping somatotopy; a posterior strip in which simpler movements were represented and more somatotopic segregation was observed, and an anterior strip in which more complex, multisegmental movements were represented and the somatotopy was less segregated; a clustering of different complex, multisegmental movements into specific subregions of cortex that resembled the arrangement of subregions found in the monkey; three hand representations arranged on the cortex in a manner similar to the primary motor, dorsal premotor, and ventral premotor hand areas in the monkey; and maps of hand location that approximately matched the maps observed in the monkey.

摘要

我们提出,运动皮层中地形组织的某些特征源于几种相互冲突的映射需求之间的竞争。这些相互竞争的需求包括身体的躯体定位图、手部在空间中的位置图,以及将皮层划分为强调不同复杂的、与行为学相关运动的区域。没有一种单一类型的图谱能完全解释这种地形;相反,所有这三种影响(也许还有这里未测试的其他影响)相互作用以形成这种地形。使用一种标准算法(Kohonen网络)生成了一个人工运动皮层阵列,该阵列针对这些相互冲突的映射需求优化了局部连续性。由此产生的混合图谱包含了在实际运动皮层中看到的许多特征,包括以下几点:一个粗略的、重叠的躯体定位;一个后带,其中代表较简单的运动且观察到更多的躯体定位分离,以及一个前带,其中代表更复杂的多节段运动且躯体定位分离较少;不同复杂的多节段运动聚集到皮层的特定子区域,这类似于在猴子中发现的子区域排列;三种手部表征以类似于猴子的初级运动区、背侧运动前区和腹侧运动前区手部区域的方式排列在皮层上;以及手部位置图谱,其大致与在猴子中观察到的图谱相匹配。

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