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Good-behavior game: a replication and systematic analysis.良好行为游戏的复制与系统分析。
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本文引用的文献

1
Artifact, bias, and complexity of assessment: the ABCs of reliability.评估的偏倚、 artifact 和复杂性:可靠性的 ABC 。
J Appl Behav Anal. 1977 Spring;10(1):141-50. doi: 10.1901/jaba.1977.10-141.
2
Use and analysis of the "Good Behavior Game" to reduce disruptive classroom behavior.运用和分析“良好行为游戏”减少课堂干扰行为。
J Appl Behav Anal. 1973 Fall;6(3):405-17. doi: 10.1901/jaba.1973.6-405.
3
Good-behavior game: a replication and systematic analysis.良好行为游戏的复制与系统分析。
J Appl Behav Anal. 1972 Spring;5(1):45-51. doi: 10.1901/jaba.1972.5-45.
4
Good behavior game: effects of individual contingencies for group consequences on disruptive behavior in a classroom.良好行为游戏:个人对团体后果的制约对课堂上破坏性行为的影响。
J Appl Behav Anal. 1969 Summer;2(2):119-24. doi: 10.1901/jaba.1969.2-119.
5
Production and elimination of disruptive classroom behavior by systematically varying teacher's behavior.通过系统地改变教师的行为来产生和消除扰乱课堂的行为。
J Appl Behav Anal. 1968 Spring;1(1):35-45. doi: 10.1901/jaba.1968.1-35.

良好行为游戏对图书馆破坏行为的影响。

Effect of the good behavior game on disruptive library behavior.

机构信息

University of North Carolina at Chapel Hill.

出版信息

J Appl Behav Anal. 1981 Spring;14(1):89-93. doi: 10.1901/jaba.1981.14-89.

DOI:10.1901/jaba.1981.14-89
PMID:16795642
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC1308189/
Abstract

A modification of the good behavior game was used to reduce disruptive behaviors during a weekly library period of children in a fourth-grade class. Modifications included student input in designing rules, attempts to state rules in positive terms, observation of class behavior in the experimental (library) setting as well as in a comparison (classroom) setting, and librarian involvement in instituting the game coupled with teacher involvement in delivering reinforcers. Reinforcers consisted of special classroom activities conducted by the teacher with winning team members. Modification of the good behavior game did not detract from its effectiveness in reducing disruptive and off-task behavior.

摘要

一种改良版的良好行为游戏被用来减少四年级一个班级的学生在每周图书馆时间的破坏性行为。改良包括学生参与设计规则,尝试用积极的术语来表述规则,在实验(图书馆)环境和比较(教室)环境中观察班级行为,以及图书管理员参与实施游戏和教师参与提供强化物。强化物包括教师与获胜小组成员一起进行的特殊课堂活动。改良良好行为游戏并没有降低其减少破坏性行为和分散注意力行为的效果。