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本文引用的文献

1
Application of Motor Learning Principles to the Stroke Population.运动学习原则在中风人群中的应用。
Top Stroke Rehabil. 1996 Jun;3(2):37-59. doi: 10.1080/10749357.1996.11754113.
2
Recovery of hand function in virtual reality: Training hemiparetic hand and arm together or separately.虚拟现实中手部功能的恢复:偏瘫手和手臂一起训练还是分开训练。
Annu Int Conf IEEE Eng Med Biol Soc. 2008;2008:3475-8. doi: 10.1109/IEMBS.2008.4649954.
3
Optimizing compliant, model-based robotic assistance to promote neurorehabilitation.优化基于模型的顺应性机器人辅助以促进神经康复。
IEEE Trans Neural Syst Rehabil Eng. 2008 Jun;16(3):286-97. doi: 10.1109/TNSRE.2008.918389.
4
Enhanced gait-related improvements after therapist- versus robotic-assisted locomotor training in subjects with chronic stroke: a randomized controlled study.慢性中风患者接受治疗师辅助与机器人辅助运动训练后步态相关改善情况增强:一项随机对照研究。
Stroke. 2008 Jun;39(6):1786-92. doi: 10.1161/STROKEAHA.107.504779. Epub 2008 May 8.
5
A comparison of functional and impairment-based robotic training in severe to moderate chronic stroke: a pilot study.重度至中度慢性卒中患者基于功能和损伤的机器人训练比较:一项试点研究。
NeuroRehabilitation. 2008;23(1):81-7.
6
Augmenting clinical evaluation of hemiparetic arm movement with a laboratory-based quantitative measurement of kinematics as a function of limb loading.通过基于实验室的运动学定量测量来增强对偏瘫手臂运动的临床评估,该测量是肢体负荷的函数。
Neurorehabil Neural Repair. 2008 Jul-Aug;22(4):321-9. doi: 10.1177/1545968307313509. Epub 2008 Mar 8.
7
Design, implementation and clinical tests of a wire-based robot for neurorehabilitation.一种用于神经康复的线控机器人的设计、实现与临床测试。
IEEE Trans Neural Syst Rehabil Eng. 2007 Dec;15(4):560-9. doi: 10.1109/TNSRE.2007.908560.
8
Design and control of RUPERT: a device for robotic upper extremity repetitive therapy.RUPERT的设计与控制:一种用于上肢机器人重复治疗的设备
IEEE Trans Neural Syst Rehabil Eng. 2007 Sep;15(3):336-46. doi: 10.1109/TNSRE.2007.903903.
9
Robot-aided neurorehabilitation: a robot for wrist rehabilitation.机器人辅助神经康复:一种用于手腕康复的机器人。
IEEE Trans Neural Syst Rehabil Eng. 2007 Sep;15(3):327-35. doi: 10.1109/TNSRE.2007.903899.
10
ARMin: a robot for patient-cooperative arm therapy.ARMin:一款用于患者协作式手臂治疗的机器人。
Med Biol Eng Comput. 2007 Sep;45(9):887-900. doi: 10.1007/s11517-007-0226-6. Epub 2007 Aug 3.

将触觉效果融入到三维虚拟环境中,以训练偏瘫上肢。

Incorporating haptic effects into three-dimensional virtual environments to train the hemiparetic upper extremity.

机构信息

New Jersey Institute of Technology, Newark, NJ 07102, USA.

出版信息

IEEE Trans Neural Syst Rehabil Eng. 2009 Oct;17(5):512-20. doi: 10.1109/TNSRE.2009.2028830. Epub 2009 Aug 7.

DOI:10.1109/TNSRE.2009.2028830
PMID:19666345
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC2843820/
Abstract

Current neuroscience has identified several constructs to increase the effectiveness of upper extremity rehabilitation. One is the use of progressive, skill acquisition-oriented training. Another approach emphasizes the use of bilateral activities. Building on these principles, this paper describes the design and feasibility testing of a robotic/virtual environment system designed to train the arm of persons who have had strokes. The system provides a variety of assistance modes, scalable workspaces and hand-robot interfaces allowing persons with strokes to train multiple joints in three dimensions. The simulations utilize assistance algorithms that adjust task difficulty both online and offline in relation to subject performance. Several distinctive haptic effects have been incorporated into the simulations. An adaptive master-slave relationship between the unimpaired and impaired arm encourages active movement of the subject's hemiparetic arm during a bimanual task. Adaptive anti-gravity support and damping stabilize the arm during virtual reaching and placement tasks. An adaptive virtual spring provides assistance to complete the movement if the subject is unable to complete the task in time. Finally, haptically rendered virtual objects help to shape the movement trajectory during a virtual placement task. A proof of concept study demonstrated this system to be safe, feasible and worthy of further study.

摘要

目前的神经科学已经确定了几种方法来提高上肢康复的效果。一种是使用渐进的、以技能获取为导向的训练。另一种方法则强调使用双侧活动。基于这些原则,本文描述了一种机器人/虚拟环境系统的设计和可行性测试,该系统旨在训练中风患者的手臂。该系统提供了多种辅助模式、可扩展的工作空间和手-机器人接口,允许中风患者在三维空间中训练多个关节。模拟使用辅助算法根据受试者的表现在线和离线调整任务难度。已经将几种独特的触觉效果纳入到模拟中。在双手任务中,健全手臂和患病手臂之间的自适应主从关系鼓励患者偏瘫手臂的主动运动。自适应的抗重力支撑和阻尼在虚拟伸展和放置任务中稳定手臂。如果患者无法及时完成任务,自适应虚拟弹簧将提供帮助以完成运动。最后,在虚拟放置任务中,触觉呈现的虚拟物体有助于塑造运动轨迹。一项概念验证研究表明,该系统安全、可行,值得进一步研究。