Dall'Asta Luca, Baronchelli Andrea, Barrat Alain, Loreto Vittorio
Laboratoire de Physique Théorique (UMR du CNRS 8627), Bâtiment 210, Université de Paris-Sud, 91405 ORSAY Cedex, France.
Phys Rev E Stat Nonlin Soft Matter Phys. 2006 Sep;74(3 Pt 2):036105. doi: 10.1103/PhysRevE.74.036105. Epub 2006 Sep 12.
The naming game is a model of nonequilibrium dynamics for the self-organized emergence of a linguistic convention or a communication system in a population of agents with pairwise local interactions. We present an extensive study of its dynamics on complex networks, that can be considered as the most natural topological embedding for agents involved in language games and opinion dynamics. Except for some community structured networks on which metastable phases can be observed, agents playing the naming game always manage to reach a global consensus. This convergence is obtained after a time generically scaling with the population's size N as t(conv) approximately N(1.4+/-0.1), i.e., much faster than for agents embedded on regular lattices. Moreover, the memory capacity required by the system scales only linearly with its size. Particular attention is given to heterogeneous networks, in which the dynamical activity pattern of a node depends on its degree. High-degree nodes have a fundamental role, but require larger memory capacity. They govern the dynamics acting as spreaders of (linguistic) conventions. The effects of other properties, such as the average degree and the clustering, are also discussed.
命名博弈是一种非平衡动力学模型,用于描述在具有成对局部相互作用的主体群体中,语言惯例或通信系统的自组织出现。我们对其在复杂网络上的动力学进行了广泛研究,复杂网络可被视为参与语言博弈和观点动态的主体最自然的拓扑嵌入。除了在某些能观察到亚稳相的社区结构网络外,进行命名博弈的主体总能达成全局共识。这种收敛在一个通常与群体规模N成比例的时间后实现,即t(conv) 约为N(1.4±0.1),也就是说,比嵌入在规则晶格上的主体快得多。此外,系统所需的记忆容量仅与其规模成线性比例。我们特别关注异质网络,其中节点的动态活动模式取决于其度。高度节点起着根本性作用,但需要更大的记忆容量。它们作为(语言)惯例的传播者来支配动力学。我们还讨论了其他属性的影响,如平均度和聚类。