Shah Musawir A, Konttinen Jaakko, Pattanaik Sumanta
School of Electrical Engineering and Computer Science, Engineering III, University of Central Florida, Orlando 32816, USA.
IEEE Trans Vis Comput Graph. 2007 Mar-Apr;13(2):272-80. doi: 10.1109/TVCG.2007.32.
In this paper, we present a simple and practical technique for real-time rendering of caustics from reflective and refractive objects. Our algorithm, conceptually similar to shadow mapping, consists of two main parts: creation of a caustic map texture, and utilization of the map to render caustics onto nonshiny surfaces. Our approach avoids performing any expensive geometric tests, such as ray-object intersection, and involves no precomputation; both of which are common features in previous work. The algorithm is well suited for the standard rasterization pipeline and runs entirely on the graphics hardware.
在本文中,我们提出了一种简单实用的技术,用于对反射和折射物体产生的焦散进行实时渲染。我们的算法在概念上与阴影映射类似,由两个主要部分组成:创建焦散纹理映射,以及利用该映射将焦散渲染到非光泽表面上。我们的方法避免执行任何昂贵的几何测试,比如光线与物体的相交测试,并且不涉及任何预计算;而这两者在以往的工作中都是常见的特性。该算法非常适合标准的光栅化流水线,并且完全在图形硬件上运行。