Hahm Jinsun, Lee Kanghee, Lim Seung-Lark, Kim Sei-Young, Kim Hyun-Taek, Lee Jang-Han
Department of Psychology, Chung-Ang University, 221 Heukseok-dong, Dongjak-gu, Seoul 156-756, Korea.
Cyberpsychol Behav. 2007 Apr;10(2):305-8. doi: 10.1089/cpb.2006.9952.
We investigated the importance and efficiency of active and passive exploration on the recognition of objects in a variety of virtual environments (VEs). In this study, 54 participants were randomly allocated into one of active and passive navigation conditions. Active navigation was performed by allowing participants to self-pace and control their own navigation, but passive navigation was conducted by forced navigation. After navigating VEs, participants were asked to recognize the objects that had been in the VEs. Active navigation condition had a significantly higher percentage of hit responses (t (52) = 4.000, p < 0.01), and a significantly lower percentage of miss responses (t (52) = -3.763, p < 0.01) in object recognition than the passive condition. These results suggest that active navigation plays an important role in spatial cognition as well as providing an explanation for the efficiency of learning in a 3D-based program.
我们研究了主动探索和被动探索在各种虚拟环境(VE)中对物体识别的重要性和效率。在本研究中,54名参与者被随机分配到主动导航和被动导航条件之一。主动导航是让参与者自行控制节奏并自主导航,但被动导航是通过强制导航进行的。在浏览虚拟环境后,要求参与者识别曾出现在虚拟环境中的物体。与被动条件相比,主动导航条件在物体识别中的命中反应百分比显著更高(t(52)= 4.000,p < 0.01),而漏报反应百分比显著更低(t(52)= -3.763,p < 0.01)。这些结果表明,主动导航在空间认知中起着重要作用,同时也为基于3D程序的学习效率提供了解释。