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虚拟现实环境的身体探索:对情景记忆时空联想识别的影响。

Physical exploration of a virtual reality environment: Effects on spatiotemporal associative recognition of episodic memory.

作者信息

van Helvoort Daniël, Stobbe Emil, Benning Richard, Otgaar Henry, van de Ven Vincent

机构信息

Clinical Psychological Science, Faculty of Psychology and Neuroscience, Maastricht University, P.O. Box 616, Maastricht, 6200 MD, the Netherlands.

Cognitive Neuroscience, Faculty of Psychology and Neuroscience, Maastricht University, P.O. Box 616, Maastricht, 6200 MD, the Netherlands.

出版信息

Mem Cognit. 2020 Jul;48(5):691-703. doi: 10.3758/s13421-020-01024-6.

DOI:10.3758/s13421-020-01024-6
PMID:32103427
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC7320060/
Abstract

Associative memory has been increasingly investigated in immersive virtual reality (VR) environments, but conditions that enable physical exploration remain heavily under-investigated. To address this issue, we designed two museum rooms in VR throughout which participants could physically walk (i.e., high immersive and interactive fidelity). Participants were instructed to memorize all room details, which each contained nine paintings and two stone sculptures. On a subsequent old/new recognition task, we examined to what extent shared associated context (i.e., spatial boundaries, ordinal proximity) and physically travelled distance between paintings facilitated recognition of paintings from the museum rooms. Participants more often correctly recognized a sequentially probed old painting when the directly preceding painting was encoded within the same room or in a proximal position, relative to those encoded across rooms or in a distal position. A novel finding was that sequentially probed paintings from the same room were also recognized better when the physically travelled spatial or temporal distance between the probed paintings was shorter, as compared with longer distances. Taken together, our results in highly immersive VR support the notion that spatiotemporal context facilitates recognition of associated event content.

摘要

联想记忆在沉浸式虚拟现实(VR)环境中得到了越来越多的研究,但能够进行物理探索的条件仍未得到充分研究。为了解决这个问题,我们在VR中设计了两个博物馆房间,参与者可以在其中自由行走(即高度沉浸式和交互式逼真度)。参与者被要求记住所有房间细节,每个房间包含九幅画和两件石雕。在随后的旧/新识别任务中,我们研究了共享的关联背景(即空间边界、顺序接近度)以及画作之间的实际行走距离在多大程度上促进了对博物馆房间画作的识别。与在不同房间或远端位置编码的画作相比,当紧接在前的画作在同一房间或近端位置编码时,参与者更常正确识别顺序探测的旧画。一个新发现是,与较长距离相比,当探测的画作之间实际行走的空间或时间距离较短时,来自同一房间的顺序探测画作也能被更好地识别。总之,我们在高度沉浸式VR中的结果支持了时空背景有助于识别相关事件内容的观点。

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