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一种用于布料表示和基于阴影的形状的两级生成模型。

A two-level generative model for cloth representation and shape from shading.

作者信息

Han Feng, Zhu Song-Chun

机构信息

Department of Computer Science and Statistics, University of California, Los Angeles, CA 90095, USA.

出版信息

IEEE Trans Pattern Anal Mach Intell. 2007 Jul;29(7):1230-43. doi: 10.1109/TPAMI.2007.1040.

Abstract

In this paper, we present a two-level generative model for representing the images and surface depth maps of drapery and clothes. The upper level consists of a number of folds which will generate the high contrast (ridge) areas with a dictionary of shading primitives (for 2D images) and fold primitives (for 3D depth maps). These primitives are represented in parametric forms and are learned in a supervised learning phase using 3D surfaces of clothes acquired through photometric stereo. The lower level consists of the remaining flat areas which fill between the folds with a smoothness prior (Markov random field). We show that the classical ill-posed problem-shape from shading (SFS) can be much improved by this two-level model for its reduced dimensionality and incorporation of middle-level visual knowledge, i.e., the dictionary of primitives. Given an input image, we first infer the folds and compute a sketch graph using a sketch pursuit algorithm as in the primal sketch [10], [11]. The 3D folds are estimated by parameter fitting using the fold dictionary and they form the "skeleton" of the drapery/cloth surfaces. Then, the lower level is computed by conventional SFS method using the fold areas as boundary conditions. The two levels interact at the final stage by optimizing a joint Bayesian posterior probability on the depth map. We show a number of experiments which demonstrate more robust results in comparison with state-of-the-art work. In a broader scope, our representation can be viewed as a two-level inhomogeneous MRF model which is applicable to general shape-from-X problems. Our study is an attempt to revisit Marr's idea [23] of computing the 2(1/2)D sketch from primal sketch. In a companion paper [2], we study shape from stereo based on a similar two-level generative sketch representation.

摘要

在本文中,我们提出了一种用于表示窗帘和衣物的图像及表面深度图的两级生成模型。上层由多个褶皱组成,这些褶皱将利用阴影基元(用于二维图像)和褶皱基元(用于三维深度图)的字典生成高对比度(脊状)区域。这些基元以参数形式表示,并在监督学习阶段使用通过光度立体法获取的衣物三维表面进行学习。下层由其余的平坦区域组成,这些区域以平滑先验(马尔可夫随机场)填充褶皱之间的区域。我们表明,经典的不适定问题——从阴影恢复形状(SFS),通过这种两级模型可以得到很大改善,因为它降低了维度并纳入了中级视觉知识,即基元字典。给定输入图像,我们首先推断褶皱,并使用如原始草图[10,11]中的草图追踪算法计算草图图形。通过使用褶皱字典进行参数拟合来估计三维褶皱,它们构成了窗帘/衣物表面的“骨架”。然后,使用褶皱区域作为边界条件,通过传统的SFS方法计算下层。在最后阶段,通过优化深度图上的联合贝叶斯后验概率,使两级相互作用。我们展示了一些实验,这些实验表明与现有技术相比,结果更稳健。从更广泛的范围来看,我们的表示可以被视为一种两级非均匀MRF模型,适用于一般的从X恢复形状问题。我们的研究是试图重新审视马尔的从原始草图计算2(1/2)D草图的想法[23]。在一篇配套论文[2]中,我们基于类似的两级生成草图表示研究从立体视觉恢复形状。

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