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序列生成过程中动作与声音之间的时间协调。

Temporal coordination between actions and sound during sequence production.

作者信息

Pfordresher Peter Q, Benitez Brian

机构信息

Department of Psychology and Institute for Music Research, University of Texas at San Antonio, San Antonio, TX, USA.

出版信息

Hum Mov Sci. 2007 Oct;26(5):742-56. doi: 10.1016/j.humov.2007.07.006. Epub 2007 Aug 30.

Abstract

Delayed auditory feedback (DAF) causes asynchronies between perception and action that disrupt sequence production. Different delay lengths cause differing amounts of disruption that may reflect the phase location of feedback onsets relative to produced inter-response intervals, or the absolute temporal separation between actions and sounds. Two experiments addressed this issue by comparing the effects of traditional DAF, which uses a constant temporal separation, with delays that adjust temporal separation to maintain the phase location of feedback onsets within inter-response intervals. Participants played simple isochronous melodies on a keyboard, or tapped an isochronous beat, at three production rates. Disruption was best predicted by the phase location of feedback onsets, and diminished when feedback onsets formed harmonic phase ratios (phase synchrony). Both delay types led to similar effects. Different movement tasks (melody production versus tapping) led to slightly different patterns of disruption across phase that may relate to differing task demands. In general, these results support the view that perception and action are coordinated in relative rather than absolute time.

摘要

延迟听觉反馈(DAF)会导致感知与动作之间的不同步,进而干扰序列生成。不同的延迟时长会造成不同程度的干扰,这可能反映了反馈起始相对于产生的反应间隔的相位位置,或者动作与声音之间的绝对时间间隔。两项实验通过比较传统DAF(使用恒定时间间隔)与调整时间间隔以保持反馈起始在反应间隔内的相位位置的延迟的效果,解决了这个问题。参与者以三种产生速率在键盘上弹奏简单的等时旋律,或敲击等时节拍。反馈起始的相位位置最能预测干扰情况,当反馈起始形成和声相位比(相位同步)时,干扰会减弱。两种延迟类型产生的效果相似。不同的运动任务(旋律生成与敲击)在不同相位上导致了略有不同的干扰模式,这可能与不同的任务要求有关。总体而言,这些结果支持了这样一种观点,即感知与动作是在相对而非绝对时间上进行协调的。

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