Tietze Karen J
Philadelphia College of Pharmacy, University of the Sciences in Philadelphia, USA.
Am J Pharm Educ. 2007 Aug 15;71(4):79. doi: 10.5688/aj710479.
To create a bingo game that would increase student interaction with course material and provide students with options for demonstrating learning and earning extra credit.
A bingo game was created in which each of the 25 squares contained an activity (eg, video, crossword puzzle, poem, quiz) that encouraged interaction with course material and appealed to multiple learning styles. Students who achieved bingo earned a 5-point (5%) grade bonus.
All students enrolled in the Introduction to Clinical Pharmacy Skills course participated in the bingo game. The majority of students (74.6% in the fall and 81.9% in the spring) achieved bingo. Students who achieved bingo had an average course grade 7 points (fall semester) and 10 points (spring semester) higher than the average course grade from the prior 6 semesters.
The bingo game increased student interaction with course material throughout the semester and provided students with options for demonstrating learning.
创建一个宾果游戏,以增加学生与课程材料的互动,并为学生提供展示学习成果和获得额外学分的选择。
创建了一个宾果游戏,其中25个方格中的每一个都包含一项活动(如视频、填字游戏、诗歌、测验),这些活动鼓励学生与课程材料互动,并吸引多种学习方式。完成宾果游戏的学生可获得5分(5%)的成绩加分。
所有注册临床药学技能导论课程的学生都参与了宾果游戏。大多数学生(秋季为74.6%,春季为81.9%)完成了宾果游戏。完成宾果游戏的学生的平均课程成绩比前6个学期的平均课程成绩高7分(秋季学期)和10分(春季学期)。
宾果游戏在整个学期增加了学生与课程材料的互动,并为学生提供了展示学习成果的选择。