Sannathimmappa Mohan B, Nambiar Vinod, Aravindakshan Rajeev
Department of Microbiology, College of Medicine and Health Sciences, National University of Science and Technology, Sohar Campus, Sultanate of Oman.
Department of Community Medicine, All India Institute of Medical Sciences, Mangalagiri, Andhra Pradesh, India.
J Educ Health Promot. 2024 Jul 29;13:258. doi: 10.4103/jehp.jehp_2074_23. eCollection 2024.
This study aims to evaluate how well bingo game-based activities serve as instructional tools to enhance student learning.
This prospective cross-sectional study was approved by the Institutional Ethics Committee. The study sample size was 145 MD3 year college of medicine students for the academic year 2023-2024. The evaluation instruments included the participants' exam grades, pre-test scores, post-test scores, and feedback. The study employed a mixed-methods approach combining quantitative and qualitative research methods to investigate how students perceived and interacted with the bingo game-based activity. The data were analyzed by Statistical Package for Social Sciences (SPSS) version 26. The association between exam and post-test scores was examined using the correlation coefficient and a straightforward regression analysis. The value of less than 0.05 was deemed significant.
The study comprised 145 students in total who completed all the tasks. The post-test scores (10.62 ± 1.73) showed a statistically significant improvement ( < 0.01) over the pre-test scores (6.3 ± 1.99). Most students (85-90%) thought that activities centered around bingo games were great tools for learning. Nine out of ten students said the game-based activity was engaging and enjoyable, that it inspired them to engage in group discussions, that it assisted them in identifying and concentrating on important topics, and that it improved their knowledge and helped them get ready for the final exam. Almost all the participants (>90%) suggested adding this exercise to the list of future topics. Overall, exam scores achieved by students for topics covered in the bingo-based activity (92.7 ± 4.96) were significantly higher ( < 0.01) than exam scores for topics not covered in the activity (83.75 ± 7.74).
Bingo game is an effective learning strategy to promote students' learning in the immunology course. Furthermore, utilizing bingo games as a formative assessment technique can significantly improve students' learning and help them achieve higher scores on summative assessments.
本研究旨在评估基于宾果游戏的活动作为教学工具促进学生学习的效果如何。
本前瞻性横断面研究获得机构伦理委员会批准。研究样本为2023 - 2024学年医学院145名医学三年级学生。评估工具包括参与者的考试成绩、预测试分数、后测试分数及反馈。本研究采用混合方法,结合定量和定性研究方法,以调查学生对基于宾果游戏的活动的认知及互动情况。数据采用社会科学统计软件包(SPSS)26版进行分析。使用相关系数和简单回归分析来检验考试成绩与后测试分数之间的关联。P值小于0.05被视为具有显著性。
本研究共有145名学生完成了所有任务。后测试分数(10.62±1.73)相较于预测试分数(6.3±1.99)有统计学显著提高(P<0.01)。大多数学生(85 - 90%)认为围绕宾果游戏开展的活动是很好的学习工具。十分之九的学生表示基于游戏的活动有趣且令人愉快,能激发他们参与小组讨论,有助于他们识别并专注于重要主题,还能提高他们的知识水平并帮助他们为期末考试做好准备。几乎所有参与者(>90%)建议将此练习纳入未来的主题清单。总体而言,学生在基于宾果游戏的活动所涵盖主题上的考试成绩(92.7±4.96)显著高于未涵盖在该活动中的主题的考试成绩(83.75±7.74)(P<0.01)。
宾果游戏是促进学生在免疫学课程中学习的有效学习策略。此外,将宾果游戏用作形成性评估技术可显著提高学生的学习效果,并帮助他们在总结性评估中取得更高分数。