Delignières Didier, Torre Kjerstin, Lemoine Loïc
EA 2991, Motor Efficiency and Deficiency, University Montpellier I, France.
Acta Psychol (Amst). 2008 Feb;127(2):382-97. doi: 10.1016/j.actpsy.2007.07.007. Epub 2007 Sep 12.
Some recent papers proposed to distinguish between event-based and emergent timing. Event-based timing is conceived as prescribed by events produced by a central clock, and seems to be used in discrete tasks (e.g., finger tapping). Emergent or dynamical timing refers to the exploitation of the dynamical properties of effectors, and is typically used in continuous tasks (e.g., circle drawing). The analysis of period series suggested that both timing control processes possess fractal properties, characterized by self-similarity and long-range dependence. The aim of this article is to present two models that produce period series presenting the statistical properties previously evidenced in discrete and continuous rhythmic tasks. The first one is an adaptation of the classical activation/threshold models, including a plateau-like evolution of the threshold over time. The second one is a hybrid limit-cycle model, including a time-dependent linear stiffness parameter. Both models reproduced satisfactorily the spectral signatures of event-based and dynamical timing processes, respectively. The models also produced auto-correlation functions similar to those experimentally observed. Using ARFIMA modeling we show that these simulated series possess fractal properties. We suggest in conclusion some possible extensions of this modeling approach, to account for the effects of metronomic pacing, or to analyze bimanual coordination.
最近的一些论文提议区分基于事件的计时和涌现计时。基于事件的计时被认为是由中央时钟产生的事件所规定的,似乎用于离散任务(例如手指敲击)。涌现或动态计时是指对效应器动态特性的利用,通常用于连续任务(例如画圆)。对周期序列的分析表明,这两种计时控制过程都具有分形特性,其特征是自相似性和长程相关性。本文的目的是提出两个模型,它们生成的周期序列呈现出先前在离散和连续节奏任务中所证明的统计特性。第一个模型是经典激活/阈值模型的一种改编,包括阈值随时间呈类似平台状的演变。第二个模型是一个混合极限环模型,包括一个随时间变化的线性刚度参数。这两个模型分别令人满意地再现了基于事件的计时过程和动态计时过程的频谱特征。这些模型还产生了与实验观察到的自相关函数相似的自相关函数。使用自回归分数整合移动平均(ARFIMA)建模,我们表明这些模拟序列具有分形特性。我们在结论中提出了这种建模方法的一些可能扩展,以解释节拍器 pacing 的影响,或分析双手协调。