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有触觉反馈和无触觉反馈情况下敲击与画圈的区别:对时间变化来源的考察

The distinction between tapping and circle drawing with and without tactile feedback: an examination of the sources of timing variance.

作者信息

Studenka Breanna E, Zelaznik Howard N, Balasubramaniam Ramesh

机构信息

Department of Kinesiology, The Pennsylvania State University, University Park, PA, USA.

出版信息

Q J Exp Psychol (Hove). 2012;65(6):1086-100. doi: 10.1080/17470218.2011.640404. Epub 2012 Feb 14.

Abstract

An internal clock-like process has been implicated in the control of rhythmic movements performed for short (250-2,000 ms) time scales. However, in the past decade, it has been claimed that a clock-like central timing mechanism is not required for smooth cyclical movements. The distinguishing characteristic delineating clock-like (event) from non-clock-like (emergent) timing is thought to be the kinematic differences between tapping (discrete-like) and circle drawing (smooth). In the archetypal event-timed task (tapping), presence of perceptual events is confounded with the discrete kinematics of movement (table contact). Recently, it has been suggested that discrete perceptual events help participants synchronize with a metronome. However, whether discrete tactile events directly elicit event timing has yet to be determined. In the present study, we examined whether a tactile event inserted into the circle drawing timing task could elicit event timing in a self-paced (continuation) timing task. For a majority of participants, inserting an event into the circle drawing task elicited timing behaviour consistent with the idea that an internal timekeeper was employed (a correlation of circle drawing with tapping). Additionally, some participants exhibited characteristics of event timing in the typically emergently timed circle drawing task. We conclude that the use of event timing can be influenced by the insertion of perceptual events, and it also exhibits persistence over time and over tasks within certain individuals.

摘要

一种类似内部时钟的过程被认为参与了对短时间尺度(250 - 2000毫秒)内有节奏运动的控制。然而,在过去十年中,有人声称对于平滑的周期性运动,并不需要类似时钟的中央计时机制。区分类似时钟(事件)计时与非类似时钟(涌现)计时的显著特征被认为是敲击(类似离散)和画圈(平滑)之间的运动学差异。在典型的事件计时任务(敲击)中,感知事件的存在与运动的离散运动学(与桌子接触)相混淆。最近,有人提出离散的感知事件有助于参与者与节拍器同步。然而,离散的触觉事件是否直接引发事件计时尚未确定。在本研究中,我们考察了插入到画圈计时任务中的触觉事件是否能在自定节奏(持续)计时任务中引发事件计时。对于大多数参与者来说,在画圈任务中插入一个事件引发的计时行为与使用内部计时员的观点一致(画圈与敲击的相关性)。此外,一些参与者在通常为涌现计时的画圈任务中表现出事件计时的特征。我们得出结论,事件计时的使用会受到感知事件插入的影响,并且在特定个体中,它在时间和任务上也表现出持续性。

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