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论纯粹的胜者与败者效应的演变:一个博弈论模型

On the evolution of pure winner and loser effects: a game-theoretic model.

作者信息

Mesterton-Gibbons M

机构信息

Department of Mathematics, Florida State University, Tallahassee, FL 32306-4510, USA.

出版信息

Bull Math Biol. 1999 Nov;61(6):1151-86. doi: 10.1006/bulm.1999.0137.

Abstract

The persistence of linear dominance hierarchies is often attributed to higher probabilities of a win after a win or a loss after a loss in agonistic interactions, yet there has been no theory on the evolution of such prior-experience effects. Here an analytic model, based on the idea that contests are determined by subjective perceptions of resource-holding potential (RHP) which animals may revise in the light of experience, demonstrates that winner and loser effects can evolve through round-robin competition among triads of animals drawn randomly from their population, and that the probability of a hierarchy increases with the strength of the combined effect. The effects are pure, in the sense that a contestant observes neither its own RHP nor its opponent's RHP or RHP perception or win-loss record; and so the strength of an effect is unmodified by the RHPs of particular individuals, but depends on the distribution of RHP among the population at large. The greater the difference between an individual's and its opponent's RHP perception, the more likely it is to win a contest; however, if it overestimates its RHP, then the cost of fighting increases with the overestimate. A winner or loser effect exists only if the fitness gain of the beta individual in a hierarchy, relative to that of the alpha, is less than 0.5. Then a loser effect can exist alone, or it can coexist with a winner effect; however, there cannot exist a winner effect without a loser effect.

摘要

线性优势等级制度的持续存在通常归因于在争斗互动中赢后再赢或输后再输的概率更高,然而对于这种先验经验效应的进化尚无理论。在此,基于争斗由对资源持有潜力(RHP)的主观认知决定这一观点构建的一个分析模型表明,胜负效应可通过从种群中随机抽取的动物三元组进行循环赛竞争而进化,并且等级制度出现的概率会随着综合效应的强度增加。这些效应是纯粹的,即参赛者既不观察自身的RHP,也不观察对手的RHP、RHP认知或胜负记录;所以效应的强度不会因特定个体的RHP而改变,而是取决于整个种群中RHP的分布。个体与其对手的RHP认知差异越大,赢得争斗的可能性就越大;然而,如果它高估了自己的RHP,那么战斗成本会随着高估程度而增加。只有当等级制度中β个体相对于α个体的适应度增益小于0.5时,胜负效应才会存在。此时,败者效应可以单独存在,也可以与胜者效应共存;然而,没有败者效应就不可能存在胜者效应。

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