Chao Zenas C, Bakkum Douglas J, Potter Steve M
Laboratory for Neuroengineering, Department of Biomedical Engineering, Georgia Institute of Technology and Emory University School of Medicine, Atlanta, Georgia, United States of America.
PLoS Comput Biol. 2008 Mar 28;4(3):e1000042. doi: 10.1371/journal.pcbi.1000042.
The acts of learning and memory are thought to emerge from the modifications of synaptic connections between neurons, as guided by sensory feedback during behavior. However, much is unknown about how such synaptic processes can sculpt and are sculpted by neuronal population dynamics and an interaction with the environment. Here, we embodied a simulated network, inspired by dissociated cortical neuronal cultures, with an artificial animal (an animat) through a sensory-motor loop consisting of structured stimuli, detailed activity metrics incorporating spatial information, and an adaptive training algorithm that takes advantage of spike timing dependent plasticity. By using our design, we demonstrated that the network was capable of learning associations between multiple sensory inputs and motor outputs, and the animat was able to adapt to a new sensory mapping to restore its goal behavior: move toward and stay within a user-defined area. We further showed that successful learning required proper selections of stimuli to encode sensory inputs and a variety of training stimuli with adaptive selection contingent on the animat's behavior. We also found that an individual network had the flexibility to achieve different multi-task goals, and the same goal behavior could be exhibited with different sets of network synaptic strengths. While lacking the characteristic layered structure of in vivo cortical tissue, the biologically inspired simulated networks could tune their activity in behaviorally relevant manners, demonstrating that leaky integrate-and-fire neural networks have an innate ability to process information. This closed-loop hybrid system is a useful tool to study the network properties intermediating synaptic plasticity and behavioral adaptation. The training algorithm provides a stepping stone towards designing future control systems, whether with artificial neural networks or biological animats themselves.
学习和记忆行为被认为源于神经元之间突触连接的修饰,这一过程由行为过程中的感觉反馈引导。然而,关于这种突触过程如何塑造神经元群体动力学以及如何被其塑造,以及与环境的相互作用,仍有许多未知之处。在这里,我们构建了一个受解离皮质神经元培养启发的模拟网络,通过一个由结构化刺激、包含空间信息的详细活动指标以及利用尖峰时间依赖性可塑性的自适应训练算法组成的感觉运动环路,将其与一个人工动物(一个动画机器人)相结合。通过我们的设计,我们证明了该网络能够学习多个感觉输入和运动输出之间的关联,并且动画机器人能够适应新的感觉映射以恢复其目标行为:朝着用户定义的区域移动并停留在该区域内。我们进一步表明,成功的学习需要正确选择刺激来编码感觉输入,以及根据动画机器人的行为进行自适应选择的各种训练刺激。我们还发现,单个网络具有实现不同多任务目标的灵活性,并且相同的目标行为可以通过不同的网络突触强度集来表现。虽然缺乏体内皮质组织的特征性分层结构,但受生物学启发的模拟网络能够以与行为相关的方式调整其活动,这表明泄漏积分发放神经网络具有处理信息的固有能力。这种闭环混合系统是研究介导突触可塑性和行为适应的网络特性的有用工具。该训练算法为设计未来的控制系统提供了一块垫脚石,无论是使用人工神经网络还是生物动画机器人本身。