Suppr超能文献

视频播放设计中的考量因素:运用光流分析来审视实时及计算机生成动画序列的运动特征。

Considerations in video playback design: using optic flow analysis to examine motion characteristics of live and computer-generated animation sequences.

作者信息

Woo Kevin L, Rieucau Guillaume

机构信息

Centre for the Integrative Study of Animal Behaviour, Macquarie University, North Ryde, New South Wales 2109, Australia.

出版信息

Behav Processes. 2008 Jul;78(3):455-63. doi: 10.1016/j.beproc.2008.03.003. Epub 2008 Mar 20.

Abstract

The increasing use of the video playback technique in behavioural ecology reveals a growing need to ensure better control of the visual stimuli that focal animals experience. Technological advances now allow researchers to develop computer-generated animations instead of using video sequences of live-acting demonstrators. However, care must be taken to match the motion characteristics (speed and velocity) of the animation to the original video source. Here, we presented a tool based on the use of an optic flow analysis program to measure the resemblance of motion characteristics of computer-generated animations compared to videos of live-acting animals. We examined three distinct displays (tail-flick (TF), push-up body rock (PUBR), and slow arm wave (SAW)) exhibited by animations of Jacky dragons (Amphibolurus muricatus) that were compared to the original video sequences of live lizards. We found no significant differences between the motion characteristics of videos and animations across all three displays. Our results showed that our animations are similar the speed and velocity features of each display. Researchers need to ensure that similar motion characteristics in animation and video stimuli are represented, and this feature is a critical component in the future success of the video playback technique.

摘要

行为生态学中视频回放技术的使用日益增加,这表明越来越需要确保更好地控制焦点动物所经历的视觉刺激。现在,技术进步使研究人员能够开发计算机生成的动画,而不是使用现场演示者的视频序列。然而,必须注意使动画的运动特征(速度和速率)与原始视频源相匹配。在此,我们展示了一种基于光流分析程序的工具,用于测量计算机生成的动画与现场动物视频相比的运动特征相似度。我们研究了杰克森氏鬃狮蜥(Amphibolurus muricatus)动画展示的三种不同表现(甩尾(TF)、俯卧撑式身体摆动(PUBR)和慢臂挥动(SAW)),并将其与活蜥蜴的原始视频序列进行比较。我们发现在所有三种表现中,视频和动画的运动特征没有显著差异。我们的结果表明,我们的动画在每种表现的速度和速率特征方面相似。研究人员需要确保动画和视频刺激中呈现相似的运动特征,并且这一特征是视频回放技术未来成功的关键组成部分。

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验