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用于结肠镜检查的第二代虚拟现实模拟器:验证与初步体验。

A second-generation virtual reality simulator for colonoscopy: validation and initial experience.

作者信息

Koch A D, Haringsma J, Schoon E J, de Man R A, Kuipers E J

机构信息

Department of Gastroenterology and Hepatology, Erasmus MC, University Medical Centre Rotterdam, The Netherlands.

出版信息

Endoscopy. 2008 Sep;40(9):735-8. doi: 10.1055/s-2008-1077508. Epub 2008 Aug 12.

Abstract

BACKGROUND AND STUDY AIMS

Simulators are increasingly used in skills training for physicians; however data on systematic evaluation of the performance of these simulators are scarce compared with those used in aviation. The objectives of this study were to determine the expert validity, the construct validity, and the training value of the novel Olympus simulator as judged by experts.

PATIENTS AND METHODS

Participants were novices and experts. Novices had no prior experience in flexible endoscopy; experts had all performed more than 1000 colonoscopies. Participants filled out a questionnaire on their impression of the realism of the colonoscopy exercises performed. These included a dexterity exercise and a virtual colonoscopy. Test parameters used were points acquired in a game, time to reach the cecum, maximum insertion force, and "patient pain."

RESULTS

Novices (n = 26) scored a median of 973 points (range--118-1393), experts (n = 23) scored 1212 points (range 89-1375). This difference did not reach significance (P = 0.073). Experts performed virtual colonoscopy significantly faster than novices (220 vs. 780 s, P < 0.001) but used more insertion force (11.8 vs. 11.6 N; P = 0.147). Maximum pain score was higher in the expert group: 86% vs. 73%. (P = 0.018). The realism was graded 6.5 on a 10-point scale. Experts considered the Olympus simulator beneficial for the training of novice endoscopists.

CONCLUSIONS

The novel Olympus simulator discriminates excellently between the measured levels of expertise. The prototype offers a good realistic representation of colonoscopy according to experts. Although the software development is continuing, the device can already be implemented in the training program of novice endoscopists.

摘要

背景与研究目的

模拟器在医师技能培训中的应用日益广泛;然而,与航空领域使用的模拟器相比,关于这些模拟器性能系统评估的数据却很匮乏。本研究的目的是确定专家评判下新型奥林巴斯模拟器的专家效度、结构效度和培训价值。

患者与方法

参与者包括新手和专家。新手此前没有柔性内镜检查经验;专家均已完成超过1000例结肠镜检查。参与者填写了一份关于他们对所进行的结肠镜检查练习真实感印象的问卷。这些练习包括一项灵巧性练习和一项虚拟结肠镜检查。所使用的测试参数包括游戏中获得的分数、到达盲肠的时间、最大插入力和“患者疼痛程度”。

结果

新手(n = 26)的得分中位数为973分(范围为118 - 1393分),专家(n = 23)的得分中位数为1212分(范围为89 - 1375分)。这种差异未达到显著水平(P = 0.073)。专家进行虚拟结肠镜检查的速度明显快于新手(220秒对780秒,P < 0.001),但使用的插入力更大(11.8牛顿对11.6牛顿;P = 0.147)。专家组的最大疼痛评分更高:86%对73%(P = 0.018)。真实感在10分制中被评为6.5分。专家认为奥林巴斯模拟器对新手内镜医师的培训有益。

结论

新型奥林巴斯模拟器能够很好地区分所测量的专业水平。根据专家的评价,该原型对结肠镜检查提供了良好的真实模拟。尽管软件开发仍在继续,但该设备已可应用于新手内镜医师的培训项目中。

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