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Simbionix GI Mentor II结肠镜检查模拟器的专家效度和结构效度

Expert and construct validity of the Simbionix GI Mentor II endoscopy simulator for colonoscopy.

作者信息

Koch Arjun D, Buzink Sonja N, Heemskerk Jeroen, Botden Sanne M B I, Veenendaal Roeland, Jakimowicz Jack J, Schoon Erik J

机构信息

Department of Gastroenterology, Catharina Hospital Eindhoven, Michelangelolaan 2, 5623 EJ Eindhoven, The Netherlands.

出版信息

Surg Endosc. 2008 Jan;22(1):158-62. doi: 10.1007/s00464-007-9394-6. Epub 2007 May 22.

Abstract

OBJECTIVES

The main objectives of this study were to establish expert validity (a convincing realistic representation of colonoscopy according to experts) and construct validity (the ability to discriminate between different levels of expertise) of the Simbionix GI Mentor II virtual reality (VR) simulator for colonoscopy tasks, and to assess the didactic value of the simulator, as judged by experts.

METHODS

Four groups were selected to perform one hand-eye coordination task (EndoBubble level 1) and two virtual colonoscopy simulations on the simulator; the levels were: novices (no endoscopy experience), intermediate experienced (<200 colonoscopies performed before), experienced (200-1,000 colonoscopies performed before), and experts (>1,000 colonoscopies performed before). All participants filled out a questionnaire about previous experience in flexible endoscopy and appreciation of the realism of the colonoscopy simulations. The average time to reach the cecum was defined as one of the main test parameters as well as the number of times view of the lumen was lost.

RESULTS

Novices (N = 35) reached the cecum in an average time of 29:57 (min:sec), intermediate experienced (N = 15) in 5:45, experienced (N = 20) in 4:19 and experts (N = 35) in 4:56. Novices lost view of the lumen significantly more often compared to the other groups, and the EndoBubble task was also completed significantly faster with increasing experience (Kruskal Wallis Test, p < 0.001). The group of expert endoscopists rated the colonoscopy simulation as 2.95 on a four-point scale for overall realism. Expert opinion was that the GI Mentor II simulator should be included in the training of novice endoscopists (3.51).

CONCLUSION

In this study we have demonstrated that the GI Mentor II simulator offers a convincing realistic representation of colonoscopy according to experts (expert validity) and that the simulator can discriminate between different levels of expertise (construct validity) in colonoscopy. According to experts the simulator should be implemented in the training programme of novice endoscopists.

摘要

目的

本研究的主要目的是确立Simbionix GI Mentor II虚拟现实(VR)结肠镜模拟器在结肠镜检查任务方面的专家效度(根据专家意见对结肠镜检查进行令人信服的真实呈现)和结构效度(区分不同专业水平的能力),并评估该模拟器的教学价值,由专家进行评判。

方法

选取四组人员在模拟器上执行一项手眼协调任务(EndoBubble 1级)和两项虚拟结肠镜模拟;分组如下:新手(无内镜检查经验)、中级经验者(之前进行过少于200例结肠镜检查)、经验丰富者(之前进行过200 - 1000例结肠镜检查)以及专家(之前进行过超过1000例结肠镜检查)。所有参与者填写一份关于柔性内镜检查既往经验以及对结肠镜模拟逼真度评价的问卷。到达盲肠的平均时间以及视野丢失次数被定义为主要测试参数。

结果

新手(N = 35)到达盲肠的平均时间为29:57(分钟:秒),中级经验者(N = 15)为5:45,经验丰富者(N = 20)为4:19,专家(N = 35)为4:56。与其他组相比,新手视野丢失的频率显著更高,并且随着经验增加,EndoBubble任务完成得也显著更快(Kruskal Wallis检验,p < 0.001)。专家内镜医师组对结肠镜模拟的总体逼真度在四分制量表上评分为2.95。专家认为GI Mentor II模拟器应纳入新手内镜医师的培训(评分3.51)。

结论

在本研究中,我们证明了GI Mentor II模拟器根据专家意见提供了令人信服的结肠镜检查真实呈现(专家效度),并且该模拟器能够区分结肠镜检查中不同的专业水平(结构效度)。专家认为该模拟器应纳入新手内镜医师的培训计划。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d4a4/2169271/1afd0c56802a/464_2007_9394_Fig1_HTML.jpg

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