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深化作为社会实践的患者模拟的理论基础。

Deepening the theoretical foundations of patient simulation as social practice.

作者信息

Dieckmann Peter, Gaba David, Rall Marcus

机构信息

Center for Patient Safety and Simulation-TuPASS, Department of Anaesthesiology and Intensive Care Medicine, University Hospital, Tuebiuglu, Germany.

出版信息

Simul Healthc. 2007 Fall;2(3):183-93. doi: 10.1097/SIH.0b013e3180f637f5.

Abstract

Simulation is a complex social endeavor, in which human beings interact with each other, a simulator, and other technical devices. The goal-oriented use for education, training, and research depends on an improved conceptual clarity about simulation realism and related terms. The article introduces concepts into medical simulation that help to clarify potential problems during simulation and foster its goal-oriented use. The three modes of thinking about reality by Uwe Laucken help in differentiating different aspects of simulation realism (physical, semantical, phenomenal). Erving Goffman's concepts of primary frames and modulations allow for analyzing relationships between clinical cases and simulation scenarios. The as-if concept by Hans Vaihinger further qualifies the differences between both clinical and simulators settings and what is important when helping participants engage in simulation. These concepts help to take the social character of simulation into account when designing and conducting scenarios. The concepts allow for improved matching of simulation realism with desired outcomes. It is not uniformly the case that more (physical) realism means better attainment of educational goals. Although the article concentrates on mannequin-based simulations that try to recreate clinical cases to address issues of crisis resource management, the concepts also apply or can be adapted to other forms of immersive or simulation techniques.

摘要

模拟是一项复杂的社会活动,其中人们相互之间、与模拟器以及其他技术设备进行互动。用于教育、培训和研究的目标导向型应用取决于对模拟逼真度及相关术语的概念清晰度的提高。本文将一些概念引入医学模拟,这些概念有助于澄清模拟过程中可能出现的问题,并促进其目标导向型应用。乌韦·劳肯关于现实的三种思维模式有助于区分模拟逼真度的不同方面(物理、语义、现象)。欧文·戈夫曼的主框架和调制概念有助于分析临床病例与模拟场景之间的关系。汉斯·法伊英格尔的“仿佛”概念进一步明确了临床和模拟场景之间的差异,以及在帮助参与者参与模拟时什么是重要的。这些概念有助于在设计和实施模拟场景时考虑到模拟的社会特性。这些概念有助于使模拟逼真度与期望结果更好地匹配。并非总是模拟的(物理)逼真度越高就越能更好地实现教育目标。尽管本文主要关注基于人体模型的模拟,这种模拟试图重现临床病例以解决危机资源管理问题,但这些概念也适用于或可适用于其他形式的沉浸式或模拟技术。

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