Färber Matthias, Hummel F, Gerloff C, Handels H
Department of Medical Informatics, University Medical Center Hamburg-Eppendorf, 20246 Hamburg, Germany.
Methods Inf Med. 2009;48(5):493-501. doi: 10.3414/ME0566. Epub 2009 May 15.
Lumbar puncture (LP) is performed by inserting a needle into the spinal canal to extract cerebrospinal fluid for diagnostic purposes. A virtual reality (VR) lumbar puncture simulator based on real patient data has been developed and evaluated.
A haptic device with six degrees of freedom is used to steer the virtual needle and to generate feedback forces that resist needle insertion and rotation. An extended haptic volume-rendering approach is applied to calculate forces. This approach combines information from segmented data and original CT data which contributes density information in unsegmented image structures. The system has been evaluated in a pilot study with medical students. Participants of two groups, a training and a control group, completed different first training protocols. User performance has been recorded during a second training session to measure the training effect. Furthermore user acceptance has been evaluated in a questionnaire using a 6-point Likert scale with eight items.
Forty-two medical students in two groups evaluated the system. Trained users performed better than less trained users (an average of 39% successfully completed virtual LPs compared to 30%). Findings of the questionnaire show that the simulator is very well accepted. E.g. the users agree that training with such a simulator is useful (Likert grade of 1.5 +/- 0.7 with 1 = "strongly agree" and 6 = "strongly disagree").
Results show that the VR LP simulator gives a realistic haptic and visual impression of the needle insertion and enables new insights into the anatomy of the lumbar region. It offers a new way for increasing skills of students and young residents before applying an LP in patients.
腰椎穿刺(LP)是通过将针插入椎管以提取脑脊液用于诊断目的。一种基于真实患者数据的虚拟现实(VR)腰椎穿刺模拟器已被开发并进行了评估。
使用具有六个自由度的触觉设备来操纵虚拟针并产生抵抗针插入和旋转的反馈力。应用扩展的触觉体绘制方法来计算力。这种方法结合了来自分割数据和原始CT数据的信息,这些数据在未分割的图像结构中提供密度信息。该系统已在一项针对医学生的初步研究中进行了评估。两组参与者,即训练组和对照组,完成了不同的首次训练方案。在第二次训练期间记录了用户表现以测量训练效果。此外,使用具有八个项目的6点李克特量表在问卷中评估了用户接受度。
两组共42名医学生对该系统进行了评估。训练有素的用户比训练较少的用户表现更好(平均39%的人成功完成了虚拟腰椎穿刺,而训练较少的用户为30%)。问卷结果表明该模拟器非常受欢迎。例如,用户一致认为使用这样的模拟器进行训练很有用(李克特评分为1.5 +/- 0.7,1 = “强烈同意”,6 = “强烈不同意”)。
结果表明,VR腰椎穿刺模拟器在针插入方面提供了逼真的触觉和视觉印象,并能让人对腰椎区域的解剖结构有新的认识。它为在对患者进行腰椎穿刺之前提高学生和年轻住院医生的技能提供了一种新方法。