Department of Radiology, The University of Chicago, Chicago, IL.
Department of Radiology, The University of Chicago, Chicago, IL.
Acad Radiol. 2018 Feb;25(2):235-239. doi: 10.1016/j.acra.2017.08.002. Epub 2017 Oct 9.
Fluoroscopy-guided lumbar puncture (FGLP) is a basic procedural component of radiology residency and neuroradiology fellowship training. Performance of the procedure with limited experience is associated with increased patient discomfort as well as increased radiation dose, puncture attempts, and complication rate. Simulation in health care is a developing field that has potential for enhancing procedural training. We demonstrate the design and utility of a virtual reality simulator for performing FGLP.
An FGLP module was developed on an ImmersiveTouch platform, which digitally reproduces the procedural environment with a hologram-like projection. From computed tomography datasets of healthy adult spines, we constructed a 3-D model of the lumbar spine and overlying soft tissues. We assigned different physical characteristics to each tissue type, which the user can experience through haptic feedback while advancing a virtual spinal needle. Virtual fluoroscopy as well as 3-D images can be obtained for procedural planning and guidance. The number of puncture attempts, the distance to the target, the number of fluoroscopic shots, and the approximate radiation dose can be calculated. Preliminary data from users who participated in the simulation were obtained in a postsimulation survey.
All users found the simulation to be a realistic replication of the anatomy and procedure and would recommend to a colleague. On a scale of 1-5 (lowest to highest) rating the virtual simulator training overall, the mean score was 4.3 (range 3-5).
We describe the design of a virtual reality simulator for performing FGLP and present the initial experience with this new technique.
透视引导下腰椎穿刺术(FGLP)是放射科住院医师培训和神经放射学研究员培训的基本程序组成部分。在经验有限的情况下进行该程序会增加患者的不适,以及增加辐射剂量、穿刺尝试和并发症发生率。医疗保健中的模拟是一个正在发展的领域,具有增强程序培训的潜力。我们展示了一种用于执行 FGLP 的虚拟现实模拟器的设计和实用性。
在 ImmersiveTouch 平台上开发了 FGLP 模块,该平台通过全息图般的投影数字化再现程序环境。我们从健康成人脊柱的计算机断层扫描数据集构建了腰椎和上方软组织的 3D 模型。我们为每个组织类型分配了不同的物理特性,用户可以通过在推进虚拟脊柱针时的触觉反馈来体验这些特性。可以获得虚拟透视以及 3D 图像,以进行程序规划和指导。可以计算穿刺尝试次数、到达目标的距离、透视次数和估计的辐射剂量。我们在模拟后调查中获得了参与模拟的用户的初步数据。
所有用户都认为该模拟是解剖结构和程序的真实再现,并会向同事推荐。在 1-5(最低到最高)的评分范围内,虚拟模拟器培训的总体平均得分为 4.3(范围 3-5)。
我们描述了一种用于执行 FGLP 的虚拟现实模拟器的设计,并介绍了这项新技术的初步经验。