Department of Mechanical and Industrial Engineering, College of Engineering, University of Illinois at Chicago, Chicago, Illinois 60607, USA.
Neurosurgery. 2013 Jan;72 Suppl 1:89-96. doi: 10.1227/NEU.0b013e3182750a8d.
BACKGROUND: In this study, we evaluated the use of a part-task simulator with 3-dimensional and haptic feedback as a training tool for percutaneous spinal needle placement. OBJECTIVE: To evaluate the learning effectiveness in terms of entry point/target point accuracy of percutaneous spinal needle placement on a high-performance augmented-reality and haptic technology workstation with the ability to control the duration of computer-simulated fluoroscopic exposure, thereby simulating an actual situation. METHODS: Sixty-three fellows and residents performed needle placement on the simulator. A virtual needle was percutaneously inserted into a virtual patient's thoracic spine derived from an actual patient computed tomography data set. RESULTS: Ten of 126 needle placement attempts by 63 participants ended in failure for a failure rate of 7.93%. From all 126 needle insertions, the average error (15.69 vs 13.91), average fluoroscopy exposure (4.6 vs 3.92), and average individual performance score (32.39 vs 30.71) improved from the first to the second attempt. Performance accuracy yielded P = .04 from a 2-sample t test in which the rejected null hypothesis assumes no improvement in performance accuracy from the first to second attempt in the test session. CONCLUSION: The experiments showed evidence (P = .04) of performance accuracy improvement from the first to the second percutaneous needle placement attempt. This result, combined with previous learning retention and/or face validity results of using the simulator for open thoracic pedicle screw placement and ventriculostomy catheter placement, supports the efficacy of augmented reality and haptics simulation as a learning tool.
背景:本研究评估了使用具有 3 维和触觉反馈的部分任务模拟器作为经皮脊柱针放置的培训工具。
目的:评估在具有控制计算机模拟透视曝光持续时间能力的高性能增强现实和触觉技术工作站上进行经皮脊柱针放置的入口/目标点准确性方面的学习效果,从而模拟实际情况。
方法:63 名研究员和住院医师在模拟器上进行了针放置。虚拟针经皮插入从实际患者 CT 数据集获得的虚拟患者的胸椎。
结果:63 名参与者的 126 次针放置尝试中有 10 次失败,失败率为 7.93%。从所有 126 次针插入中,平均误差(15.69 比 13.91)、平均透视曝光(4.6 比 3.92)和平均个人表现评分(32.39 比 30.71)从第一次尝试提高到第二次尝试。从两次尝试中假设性能准确性没有提高的拒绝零假设来看,两次样本 t 检验结果显示性能准确性提高(P=0.04)。
结论:实验结果表明,从第一次到第二次经皮针放置尝试的性能准确性有所提高(P=0.04)。这一结果,加上之前使用模拟器进行开胸椎弓根螺钉放置和脑室引流管放置的学习保持和/或面部有效性结果,支持增强现实和触觉模拟作为学习工具的功效。
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