Ballard Mary, Gray Melissa, Reilly Jenny, Noggle Matthew
Appalachian State University, United States.
Eat Behav. 2009 Aug;10(3):161-7. doi: 10.1016/j.eatbeh.2009.05.001. Epub 2009 May 19.
This study examined the correlations between media use, body mass variables, and physical activity among 116 male undergraduates (white n=106; African American n=5, Latin American n=1, Asian American n=2, and 2 others). Length of video game play during one sitting was positively related to body mass index (BMI; r=.27, p<.01) and negatively correlated with frequency of exercise (r=-.21, p<.05) and days of walking (r=-.22, p<.05). Frequency of video game play was negatively correlated with length of exercising (r=-.21, p<.05). Years of video game play was negatively correlated with length of exercise (r=-.21, p<.05). These results were stronger among those who play online games. Hierarchical regression analyses indicated that video game use predicted BMI, accounting for 6.9% of the variance. The implications of the results are discussed.
本研究调查了116名男性本科生(白人n = 106;非裔美国人n = 5,拉丁裔美国人n = 1,亚裔美国人n = 2,以及其他2人)的媒体使用情况、体重变量和身体活动之间的相关性。一次久坐玩电子游戏的时长与体重指数(BMI;r = 0.27,p < 0.01)呈正相关,与锻炼频率(r = -0.21,p < 0.05)和步行天数(r = -0.22,p < 0.05)呈负相关。玩电子游戏的频率与锻炼时长呈负相关(r = -0.21,p < 0.05)。玩电子游戏的年限与锻炼时长呈负相关(r = -0.21,p < 0.05)。这些结果在玩网络游戏的人群中更为明显。分层回归分析表明,电子游戏使用情况可预测BMI,占方差的6.9%。本文讨论了研究结果的意义。