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问题性视频游戏与青少年的骨矿物质密度呈负相关。

Problematic video gaming is negatively associated with bone mineral density in adolescents.

作者信息

Pehlivanturk Kizilkan Melis, Akgul Sinem, Kanbur Nuray, Gungoren Orhan, Derman Orhan

机构信息

Department of Pediatrics, Division of Adolescent Medicine, Hacettepe University, Ankara, Turkey.

Deparment of Family Medicine, Hacettepe University, Ankara, Turkey.

出版信息

Eur J Pediatr. 2024 Mar;183(3):1455-1467. doi: 10.1007/s00431-023-05399-x. Epub 2024 Jan 2.

Abstract

Adolescent bone health may be negatively impacted by problematic video gaming (PVG) due to factors such as prolonged screen time, poor sleep quality, and increased depression. Although sedentary behaviors have been linked to decreased bone mass, there is limited research on how PVG impacts bone health. We aimed to evaluate the association between PVG and bone mineral density (BMD) in adolescents by comparing the BMD z-scores of adolescents with and without PVG and by identifying PVG-related risk factors that may affect low BMD scores. This cross-sectional study took place between May 2019 and August 2021 with 110 adolescents who played video games for at least two hours per day. Data on screen time, game genre, tobacco, alcohol, caffeine consumption, and vigorous physical activity status were recorded. PVG was assessed using the Internet Gaming Disorder-Short Form (IGDS9-SF), with scores ≤ 16 comprising the control group and > 16 the PVG group. Sleep quality was assessed by Pittsburgh Sleep Quality Index, and depression was evaluated by Children's Depression Inventory. Dual-energy X-ray absorptiometry measurements of femoral neck and lumbar spine BMD were compared between the two groups. The mean age of the participants was 14.2 ± 1.8 years, and 86.4% were males. The PVG group exhibited lower femoral neck z-scores (p = 0.013) and a higher proportion of adolescents with low femoral neck BMD risk (27.8% vs 9.7%, p = 0.041). Lumber spine z-scores did not differ (p = 0.271). Despite poorer depressive symptoms and sleep quality in the PVG group, they were not associated with low BMD risk (OR 1.02, 95% CI 0.97-1.08, p = 0.398 and OR 1.00, 95% CI 0.87-1.18, p = 0.972, respectively). Among all PVG-related risk factors, video game time (aOR = 1.22, 95% CI = 1.06-1.41, p = 0.006) and vigorous physical activity amount (aOR = 2.86, 95% CI = 0.93-8.76, p = 0.080) showed the strongest associations with femoral neck z-scores.  Conclusion: The results of this study, showing a negative association between PVG and femoral neck BMD in adolescents, underscore the importance evaluating, monitoring, and supporting lower extremity bone health in adolescents with PVG. What is Known: • Adolescents with problematic video gaming are at risk for depression, impaired sleep; sedentary lifestyle; consumption of tobacco, alcohol, and drugs; and high caffeine intake. • These risk factors might lead to compromised bone health. What is New: • Problematic video gaming is associated with the low femoral neck bone mineral density risk in adolescents. • Extended video game time and reduced physical activity are found to be the primary risk factors.

摘要

问题性视频游戏(PVG)可能会对青少年骨骼健康产生负面影响,原因包括屏幕使用时间过长、睡眠质量差和抑郁情绪增加等因素。虽然久坐行为与骨量减少有关,但关于PVG如何影响骨骼健康的研究有限。我们旨在通过比较有和没有PVG的青少年的骨密度Z评分,并确定可能影响低骨密度评分的PVG相关风险因素,来评估PVG与青少年骨矿物质密度(BMD)之间的关联。这项横断面研究于2019年5月至2021年8月进行,研究对象为110名每天玩电子游戏至少两小时的青少年。记录了屏幕使用时间、游戏类型、烟草、酒精、咖啡因摄入量以及剧烈身体活动状况等数据。使用互联网游戏障碍简表(IGDS9-SF)评估PVG,得分≤16分为对照组,>16分为PVG组。通过匹兹堡睡眠质量指数评估睡眠质量,通过儿童抑郁量表评估抑郁情绪。比较两组之间股骨颈和腰椎骨密度的双能X线吸收法测量结果。参与者的平均年龄为14.2±1.8岁,86.4%为男性。PVG组的股骨颈Z评分较低(p = 0.013),股骨颈骨密度低风险的青少年比例较高(27.8%对9.7%,p = 0.041)。腰椎Z评分无差异(p = 0.271)。尽管PVG组的抑郁症状和睡眠质量较差,但它们与低骨密度风险无关(OR 1.02,95% CI 0.97 - 1.08,p = 0.398;OR 1.00,95% CI 0.87 - 1.18,p = 0.972)。在所有与PVG相关的风险因素中,电子游戏时间(aOR = 1.22,95% CI = 1.06 - 1.41,p = 0.006)和剧烈身体活动量(aOR = 2.86,95% CI = 0.93 - 8.76,p = 0.080)与股骨颈Z评分的关联最强。结论:本研究结果显示PVG与青少年股骨颈骨密度之间存在负相关,强调了评估、监测和支持有PVG的青少年下肢骨骼健康的重要性。已知信息:• 有问题性视频游戏的青少年有抑郁、睡眠障碍、久坐生活方式、吸烟、饮酒和吸毒以及高咖啡因摄入的风险。• 这些风险因素可能导致骨骼健康受损。新发现:• 问题性视频游戏与青少年股骨颈骨矿物质密度低风险有关。• 延长电子游戏时间和减少身体活动是主要风险因素。

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