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基于动画的教育作为一种预防赌博的工具:纠正错误认知,减少老虎机玩家越界的频率。

Animation-based education as a gambling prevention tool: correcting erroneous cognitions and reducing the frequency of exceeding limits among slots players.

机构信息

Department of Psychology, Carleton University, Ottawa, ON, Canada.

出版信息

J Gambl Stud. 2010 Sep;26(3):469-86. doi: 10.1007/s10899-009-9155-7.

Abstract

In light of the financial harm that often accompanies problem gambling, and the difficulty in resolving it, there is a pressing need for prevention resources. In the present study, we examined the preventive effects of an animation-based video that educated participants on how slot machines function, the prudence of setting financial limits, and strategies to avoid problems. Non-problem gamblers (N = 242) at a slots venue were randomly assigned to watch either an animation or a control video. Compared to participants who watched the control video, those who watched the animation endorsed strategies to gamble within financial limits, reported greater behavioral intentions to use the strategies, and exceeded their pre-set limits less frequently during their subsequent gambling session. Some effects waned over a 30-day period suggesting booster sessions may be required for long term sustainability. The effectiveness of animation-based education as a prevention tool and the need for adjunctive measures is discussed.

摘要

鉴于赌博问题常常伴随着财务伤害,且解决该问题存在困难,因此迫切需要预防资源。在本研究中,我们检验了基于动画的视频的预防效果,该视频教育参与者了解老虎机的运作方式、设定财务限制的谨慎性以及避免问题的策略。在老虎机场所的非问题赌徒(N=242)被随机分配观看动画或控制视频。与观看控制视频的参与者相比,观看动画的参与者更倾向于在财务限制内赌博的策略,报告了更大的使用策略的行为意图,并且在随后的赌博过程中较少超过他们预先设定的限制。一些效果在 30 天内减弱,这表明可能需要强化课程以实现长期可持续性。讨论了基于动画的教育作为预防工具的有效性以及需要辅助措施。

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