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虚拟现实中的头部:动态头颈部模型的开发。

A head in virtual reality: development of a dynamic head and neck model.

机构信息

Department of Anatomy and Cell Biology, Corps for Research of Instructional and Perceptual Technologies (CRIPT), Schulich School of Medicine and Dentistry, University of Western Ontario, London, Ontario, Canada N6A 5C1.

出版信息

Anat Sci Educ. 2009 Nov-Dec;2(6):294-301. doi: 10.1002/ase.115.

Abstract

Advances in computer and interface technologies have made it possible to create three-dimensional (3D) computerized models of anatomical structures for visualization, manipulation, and interaction in a virtual 3D environment. In the past few decades, a multitude of digital models have been developed to facilitate complex spatial learning of the human body. However, there is limited empirical evidence to guide the development and integration of effective computer models for teaching and learning. The purpose of this article is to describe the development of a dynamic head and neck model with flexible displays (2D, 3D, and stereoscopic 3D) and interactive control features that can be later used to design and test the efficacy of computer models as a means of improving student learning. The model was created using computer tomography scans of a human cadaver. Anatomical structures captured on the scans were segmented into discreet areas, and then reconstructed in three-dimensions using specialized software. The final model consists of 70 distinct anatomical structures that can be displayed in 2D, 3D, or stereoscopic 3D. In 3D mode, a mouse can be used to actively and continuously interact with the model by manipulating viewer orientation, altering surface transparency, superimposing 2D scans with 3D reconstructions, removing or adding structures sequentially, and customizing animated scenes to show complex anatomical pathways or relationships.

摘要

计算机和接口技术的进步使得创建三维(3D)计算机化解剖结构模型成为可能,以便在虚拟 3D 环境中进行可视化、操作和交互。在过去的几十年中,已经开发出了许多数字模型,以促进对人体的复杂空间学习。然而,对于开发和整合用于教学的有效计算机模型,只有有限的经验证据可以提供指导。本文的目的是描述一种具有灵活显示(2D、3D 和立体 3D)和交互控制功能的动态头颈部模型的开发,该模型以后可用于设计和测试计算机模型的功效,作为提高学生学习效果的一种手段。该模型是使用人体尸体的计算机断层扫描创建的。扫描中捕获的解剖结构被分割成离散区域,然后使用专门的软件在三维中重建。最终模型由 70 个不同的解剖结构组成,可以以 2D、3D 或立体 3D 显示。在 3D 模式下,可以使用鼠标通过操纵视图方向、改变表面透明度、将 2D 扫描与 3D 重建叠加、依次移除或添加结构以及自定义动画场景来显示复杂的解剖路径或关系,从而主动且持续地与模型进行交互。

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