Department of Physical Therapy, University of Haifa, Mount Carmel, Haifa, Israel.
Spine (Phila Pa 1976). 2010 Feb 15;35(4):E105-12. doi: 10.1097/BRS.0b013e3181b79358.
Neck-pain and control group comparative analysis of conventional and virtual reality (VR)-based assessment of cervical range of motion (CROM).
To use a tracker-based VR system to compare CROM of individuals suffering from chronic neck pain with CROM of asymptomatic individuals; to compare VR system results with those obtained during conventional assessment; to present the diagnostic value of CROM measures obtained by both assessments; and to demonstrate the effect of a single VR session on CROM.
Neck pain is a common musculoskeletal complaint with a reported annual prevalence of 30% to 50%. In the absence of a gold standard for CROM assessment, a variety of assessment devices and methodologies exist. Common to these methodologies, assessment of CROM is carried out by instructing subjects to move their head as far as possible. However, these elicited movements do not necessarily replicate functional movements which occur spontaneously in response to multiple stimuli. To achieve a more functional approach to cervical motion assessment, we have recently developed a VR environment in which electromagnetic tracking is used to monitor cervical motion while participants are involved in a simple yet engaging gaming scenario.
CROM measures were collected from 25 symptomatic and 42 asymptomatic individuals using VR and conventional assessments. Analysis of variance was used to determine differences between groups and assessment methods. Logistic regression analysis, using a single predictor, compared the diagnostic ability of both methods.
Results obtained by both methods demonstrated significant CROM limitations in the symptomatic group. The VR measures showed greater CROM and sensitivity while conventional measures showed greater specificity. A single session exposure to VR resulted in a significant increase in CROM.
Neck pain is significantly associated with reduced CROM as demonstrated by both VR and conventional assessment methods. The VR method provides assessment of functional CROM and can be used for CROM enhancement. Assessment by VR has greater sensitivity than conventional assessment and can be used for the detection of true symptomatic individuals.
基于颈部疼痛和对照组的比较分析,采用常规和虚拟现实(VR)评估颈椎活动范围(CROM)。
使用基于跟踪器的 VR 系统比较患有慢性颈部疼痛的个体与无症状个体的 CROM;比较 VR 系统结果与常规评估获得的结果;介绍两种评估方法获得的 CROM 测量值的诊断价值;并展示单次 VR 治疗对 CROM 的影响。
颈部疼痛是一种常见的肌肉骨骼疾病,据报道其年患病率为 30%至 50%。由于缺乏 CROM 评估的金标准,因此存在各种评估设备和方法。这些方法的共同点是,通过指示患者尽可能多地移动头部来评估 CROM。然而,这些诱发运动不一定能复制在多个刺激下自然发生的功能性运动。为了实现对颈椎运动评估的更具功能性的方法,我们最近开发了一种 VR 环境,其中使用电磁跟踪来监测颈椎运动,同时让参与者参与一个简单而引人入胜的游戏场景。
使用 VR 和常规评估方法从 25 名有症状和 42 名无症状个体中收集 CROM 测量值。使用方差分析确定组间和评估方法之间的差异。使用单一预测因子的逻辑回归分析比较两种方法的诊断能力。
两种方法获得的结果均表明,在有症状组中存在显著的 CROM 限制。VR 测量值显示出更大的 CROM 和敏感性,而常规测量值显示出更大的特异性。单次 VR 暴露会导致 CROM 显著增加。
疼痛与 VR 和常规评估方法均显示的 CROM 减小显著相关。VR 方法提供了对功能性 CROM 的评估,可用于 CROM 增强。与常规评估相比,VR 评估具有更高的敏感性,可用于检测真正的有症状个体。