Nelson Rolf A, Strachan Ian
Department of Psychology, Wheaton College, Norton, MA 02766, USA.
Perception. 2009;38(11):1678-87. doi: 10.1068/p6324.
To understand the way in which video-game play affects subsequent perception and cognitive strategy, two experiments were performed in which participants played either a fast-action game or a puzzle-solving game. Before and after video-game play, participants performed a task in which both speed and accuracy were emphasized. In experiment 1 participants engaged in a location task in which they clicked a mouse on the spot where a target had appeared, and in experiment 2 they were asked to judge which of four shapes was most similar to a target shape. In both experiments, participants were much faster but less accurate after playing the action game, while they were slower but more accurate after playing the puzzle game. Results are discussed in terms of a taxonomy of video games by their cognitive and perceptual demands.
为了解玩电子游戏影响后续感知和认知策略的方式,进行了两项实验,让参与者分别玩快速动作游戏或解谜游戏。在玩电子游戏前后,参与者完成一项强调速度和准确性的任务。在实验1中,参与者进行定位任务,即鼠标点击目标出现的位置;在实验2中,他们被要求判断四个形状中哪一个与目标形状最相似。在两项实验中,玩动作游戏后参与者速度快得多但准确性降低,而玩解谜游戏后他们速度较慢但准确性提高。根据电子游戏按认知和感知需求的分类法对结果进行了讨论。