Division of Psychology, School of Humanities and Social Sciences, Nanyang Technological University Singapore, Singapore.
Front Psychol. 2015 Feb 10;6:113. doi: 10.3389/fpsyg.2015.00113. eCollection 2015.
Despite increasing evidence that shows action video game play improves perceptual and cognitive skills, the mechanisms of transfer are not well-understood. In line with previous work, we suggest that transfer is dependent upon common demands between the game and transfer task. In the current study, participants played one of four action games with varying speed, visual, and attentional demands for 20 h. We examined whether training enhanced performance for attentional blink, selective attention, attending to multiple items, visual search and auditory detection. Non-gamers who played the game (Modern Combat) with the highest demands showed transfer to tasks of attentional blink and attending to multiple items. The game (MGS Touch) with fewer attentional demands also decreased attentional blink, but to a lesser degree. Other games failed to show transfer, despite having many action game characteristics but at a reduced intensity. The results support the common demands hypothesis.
尽管越来越多的证据表明,玩动作视频游戏可以提高感知和认知技能,但迁移的机制尚不清楚。与之前的工作一致,我们认为迁移取决于游戏和迁移任务之间的共同要求。在本研究中,参与者玩了四个动作游戏中的四个,每个游戏的速度、视觉和注意力要求不同,总共玩了 20 小时。我们研究了训练是否能提高注意力眨眼、选择性注意、多项目注意、视觉搜索和听觉检测的表现。玩要求最高的动作游戏(现代战争)的非游戏玩家在注意力眨眼和多项目注意任务中表现出了迁移。注意力要求较低的游戏(MGS Touch)也能降低注意力眨眼,但程度较小。其他游戏尽管具有许多动作游戏的特点,但强度降低,未能显示出迁移。结果支持共同需求假说。