Department of Neuroscience, Erasmus University Medical Centre Rotterdam, Rotterdam, The Netherlands.
J Assoc Res Otolaryngol. 2010 Sep;11(3):383-93. doi: 10.1007/s10162-010-0210-y. Epub 2010 Feb 23.
The three-dimensional vestibulo-ocular reflex (3D VOR) ideally generates compensatory ocular rotations not only with a magnitude equal and opposite to the head rotation but also about an axis that is collinear with the head rotation axis. Vestibulo-ocular responses only partially fulfill this ideal behavior. Because animal studies have shown that vestibular stimulation about particular axes may lead to suboptimal compensatory responses, we investigated in healthy subjects the peaks and troughs in 3D VOR stabilization in terms of gain and alignment of the 3D vestibulo-ocular response. Six healthy upright sitting subjects underwent whole body small amplitude sinusoidal and constant acceleration transients delivered by a six-degree-of-freedom motion platform. Subjects were oscillated about the vertical axis and about axes in the horizontal plane varying between roll and pitch at increments of 22.5 degrees in azimuth. Transients were delivered in yaw, roll, and pitch and in the vertical canal planes. Eye movements were recorded in with 3D search coils. Eye coil signals were converted to rotation vectors, from which we calculated gain and misalignment. During horizontal axis stimulation, systematic deviations were found. In the light, misalignment of the 3D VOR had a maximum misalignment at about 45 degrees . These deviations in misalignment can be explained by vector summation of the eye rotation components with a low gain for torsion and high gain for vertical. In the dark and in response to transients, gain of all components had lower values. Misalignment in darkness and for transients had different peaks and troughs than in the light: its minimum was during pitch axis stimulation and its maximum during roll axis stimulation. We show that the relatively large misalignment for roll in darkness is due to a horizontal eye movement component that is only present in darkness. In combination with the relatively low torsion gain, this horizontal component has a relative large effect on the alignment of the eye rotation axis with respect to the head rotation axis.
理想情况下,三维前庭眼反射(3D VOR)不仅会产生与头部旋转幅度相等且方向相反的代偿性眼球旋转,还会产生与头部旋转轴共线的旋转轴。前庭眼反应仅部分满足这一理想行为。由于动物研究表明,特定轴上的前庭刺激可能导致代偿反应不理想,因此我们在健康受试者中研究了 3D VOR 稳定性的峰值和低谷,包括 3D 前庭眼反应的增益和对准。六位健康的直立坐姿受试者接受了由六自由度运动平台提供的全身小幅度正弦和恒加速度瞬变刺激。受试者在垂直轴上和水平面内的轴上旋转,在方位角上以 22.5 度的增量变化滚转和俯仰。瞬变在偏航、滚转和俯仰以及垂直管平面中传递。眼球运动通过 3D 搜索线圈记录。将眼圈信号转换为旋转矢量,从中我们计算出增益和失准。在水平轴刺激期间,发现存在系统偏差。在光线下,3D VOR 的失准最大失准约为 45 度。这些失准偏差可以通过眼旋转分量的矢量和来解释,其中扭转的增益低,垂直的增益高。在黑暗中和对瞬变的反应中,所有分量的增益值较低。在黑暗中和瞬变时的失准有不同的峰值和低谷,比在光线下:其最小值在俯仰轴刺激期间,最大值在滚转轴刺激期间。我们表明,在黑暗中较大的失准是由于只有在黑暗中才存在的水平眼球运动分量。与相对较低的扭转增益相结合,该水平分量对眼旋转轴与头部旋转轴的对准具有相对较大的影响。